19 - coordination and communication Flashcards

1
Q

Cooper et al 1992
recap

A
  • subjects groups in cohorts of 11
  • payoffs in points
  • each player plays 2 player game against every other player in the cohort, repeated in 2nd phase
  • already looked at non-communication treatment
  • now look at communication treatment
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2
Q

what is the exerimental design of
Cooper et al 1992

A
  • get subjects to play 2 games - SCG, CCG
  • 3 communication treatments
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3
Q

what are the 3 communication treatments

cooper

A
  1. no communication - players simultaenously + independently choose strategies
  2. one-way communication
    - one player sends message of what the intend to play
  3. two way communication
    - each player sends what they intend to play
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4
Q

what is the SCG
simple cood game

A
  • 2 NE
  • R,R is preferred by both players but is risky
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5
Q

what is CCG
complex

A

L,L and C,C are NE
C,C pareto dominates L,L

R,R pareto dominant - but not NE - incentive to switch to get higher payoff

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6
Q

will the communication help

A
  • stated plans - not commitments
  • no replies
  • no scope to make supporting arguments/appeals
  • point to where they might go
  • but may not be believed by receiver
  • sender is not sure that receiver will believe
  • 2 way - both know what each others intentions are - more certainty?
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7
Q

results of SCG
amongst the 3 treatments

A
  1. no communication
    - pareto inferior L,L nearly always played
  2. one way
    - R,R played 53% of time
    - inferior is still played
    - disequilibrium in cases
    * of the messages 144 R - only 60% followed by R,R
  3. two way
    - R,R played 91% of cases
    - all messages are R,R
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8
Q

what can we infer from SCG one way results

A
  • one way communication can help reach the preferred e - but is not perfect
  • not the case that commincation is believed so people after R message R,R not always reached
  • some people also still sent L messages - why? - after L message L,L almost always reached
  • 2 way increases belief and confidence - more likely to reach coordination
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9
Q

what are the results from CCG

A
  1. no communication
    - pareto inferior most common, but also high disequilibrium
  2. one way
    - C,C played 67%
    - inferior and disequilibrium still present
    - majority of R messages were not followed through
    - C messages were common and helpful
  3. two way
    - C,C reach 30%
    - inferior and disequilibrium widespread
    - few C,C messages but almost all followed through
    - R messages common but followed by (L,L)
    * C messages only help if both send
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10
Q

take away from
Cooper et al 1992

A
  • communication raises frequency of pareto superior equilibrium in both games - relative to no communication
  • 2 way communication helps more in SCG than CCG compared to 1 way
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11
Q

Brandt & Cooper 2006

A

corporate turnaround with communication
- each firm 4 employees, 5 possible actions of effort
* communication from manager - external voice

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12
Q

what were BC communication conditions
subject manager

A
  1. no communication
    - manager only informs employees of bonus rate at start of each round
  2. one way
    - manager sends verbal message to all employees
  3. two way
    - manager sends verbal message to all employees and employee can send a message to manager when communicating their effort level
  • free form messages - non-binding
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13
Q

BC
results
by treatment

A
  1. no communication
    - lowest average minimum effort in firm
  2. one way
    - increases average relative to no communication
  3. two way
    - biggest increase in average
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14
Q

key takeaway from
BC

A
  • communication can act as coordinating device
  • positive effect of communication on minimum effort in firm - especially 2 way
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15
Q

BC
analysis on message content

A
  • most effective strat: explicitly request high effort, point out mutual benefits
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16
Q

what factors affect how well players coordinate

A
  1. e payoffs, dise payoffs
  2. changes in incentives - bonus
  3. histroy
  4. communication among players/external figures