17 - coordination and equilibrium selection Flashcards
what are coordination games
coordination games represnt situations where group of independent agents have common interest in coordinating their actions.
these are games with multiple nash equilibria, where if attained there would be no incentive to deviate
- but challenge is how to coordinate to mutually benefit without communication, it would also require trust
what are the 3 types of coordination games
- pure coordination game
- mixed motive coordination game
- coordination game with pareto rankable equilibria
what is a pure coordination game
- 2 NE - each is a coordination equilibrium
both players are indifferent about how to coordinate - both the NE give the same payoffs to each player (1,1)
both players are also indifferent between the discoordination outcomes - both (0,0)
what is a mixed motive coordination
- 2 NE (2,1) and (1,2)
- players have opposed preferences over how to coordinate
- but both have a common interest in coordinating
- one player would prefer to cood on left the other would prefer to cood on right
- players have 2 incentives
what is a coordination game with pareto rankable equilibria
- 2 pure NE
- both players rank the cood equilibria the same way
(1,1) or (2,2) - all players have same view on which equilibria is the best
what is the challenge with coordination games
how can they coordinate amongst the multiple equilibria
- how they choose the best one
- no communication
- what e will be reached
what does game theory expect from pareto rankable equilibria
- all players have the same view on which of the equilibria are the best
- players should play the pareto dominating equilibria - both maximise payoffs
what does game theory expect from pure coordination games
- all players are indifferent between all the equilibria
- game theory provide no reason to choose 1 strategy over another - wont be able to coordinate
Cooper et al (1992)
- subjects grouped in cohorts of 11
- each subject players a 2-player game agaisnt every other player in the cohort in random order
- in second phase this process is repeated - so players gain experience
cooper et al 1992
coordination game set up
left left righ right
(L,L) and (R,R) = both coordination equilibria
RR is preferred by both players
- but RR is riskier
- by choosing left you are always guaranteed 800, but choosing right when other person chooses left you get 0
Cooper et al 1992
findings
- by second phase an equilibrium is always player 0 but L,L not R,R like game theory suggests
- 97% of second phase play L,Lwh
what is the aim of
Cooper et al 1992
do disequilibium payoffs matter for which equilirbia is reached
- will subjects choose pareto dominating/pareto inferioir/ not reach an equibrium at all
Van Huyck et al 1990
name of game
weakest link game
what is a weakest link game
- team
- players choose simultaenously choose effort levels
- output depends on lowest effort of any team member
explain Van Huyck
game design
- each player chooses effort level from 1-7
- variable payoff is determined by the lowest effort number chosen by any player in the group
- game played 10 times in constant groups with lowest effort number being announced at the end of each round