13 - OTHER TEACHING STRATEGIES Flashcards
1
Q
- Is a type of discussion where two or more speakers talk for 10-20 minutes, and develop individual approaches or solutions to a present aspect of a policy, process, or program
- An instructional technique that is used to achieve higher cognitive and affective objectives
- Is a teaching technique that serves as an excellent, crystallizing their opinion and preparing them for arriving at a decision regarding a particular issue or a topic.
A
Symposium
2
Q
Objectives of Symposium
A
- To identify and understand various aspects of the theme and problem
- To develop the ability to come to a decision and provide judgment regarding a problem
- To develop values and feelings regarding a problem
- To enable the listeners to form policies regarding a theme problem
- To boost students’ abilities to speak in the group
3
Q
Limitations of Symposium
A
- The chairmen have no control over the speakers as they are free to prepare the theme for discussion. They can present any aspect of the theme or problem
- There is a probability of repetition of the content because of every speaker’s theme. The different aspects of a theme are presented simultaneously. Therefore, the listeners are not able to understand the theme correctly
4
Q
Guidelines of Symposium
A
- All members of the performing group can sit in a straight line behind a table or in adjoining chairs with the chairmen in the middle or to one side of the speakers
- The chairmen of the symposium introduce the topic and suggest something of its performance
5
Q
Advantages of Symposium
A
- Well suited to a large group or classes
- Helps to discuss broad topics at organization meetings
- Gives deeper insight into the topic
- Directs the students for continuous, independent study
- Used in political meetings
6
Q
Disadvantages of Symposium
A
- Inadequate opportunity for all students to participate actively
- Speech is limited to 15-20 minutes
- Limited audience participation
- Questions and answers are limited to 3-4 minutes
- Possibility of overlapping of subjects
7
Q
- Is a technique that allows students to explore realistic situations by interacting with other people in a managed way in order to develop experience and trial different strategies in a supported environment.
- Role-play is a very flexible teaching approach because it requires no special tools, technology or environments
- Ex. Students could work through a roleplay exercise just as effectively in a lecture hall as in a seminar room (However, technology can provide significant advantages, and even new possibilities, for using the approach as a learning activity)
A
Role Playing
8
Q
Characteristics of Role-Playing
A
- Role-playing methods can bring about quite a change in the traditional application of teaching methods to produce varied results in class activities
- In the role-play method, the students participate in the learning in the classroom with sincerity and spontaneity and actively
- The role-playing method can make fictional subjects and past events appear real to the students
- When applying this role-playing method in-class lessons, the stage, costumes, scenery, etc. are rarely used
9
Q
Advantages of Role-Playing
A
- Prepares for Real Life
- Identifies Current Skill Level
- Social Activity
- Develops Cooperation Skills
- Improves Communication Skills
10
Q
Disadvantages of Role-Playing
A
- Discomfort
- Intimidation
- Lack of Seriousness
- Overwhelming
- Anxiety
11
Q
- Involves the critical analysis and evaluation of scholarly journals, articles, or research papers
- This brings discourse in a classroom, heightening the use of critical skills in students
- Example: Having a case study on pathology in the subject anatomy and physiology.
A
Journal Critiquing
12
Q
Goal of Journal Critiquing
A
to promote evidence-based decision making
13
Q
Basic Information in any Type of Journal
A
- Name(s) of the author(s);
- Title of the article;
- Title of the journal, column number, date, month, and page numbers;
- Statement of the problem or issue discussed; and
- The author’s purpose, approach or methods, hypothesis, and major conclusions
14
Q
How to Critique a Journal Article
A
- Read the article to get an overview
- Read it again critically with questions in mind
- Answer the guide questions below by writing notes in a notebook or on the article itself.
15
Q
- Integration of game elements, such as competition, rewards, challenges, and interactive gameplay, into educational activities and curriculum to enhance the learning experience
A
Gamification