Week 4 Flashcards

1
Q

5 main senses

A

-vision
-touch
-smell
-taste
-hearing

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2
Q

Other important senses

A

-equilibrioception (balance)
-proprioception (body position)
-thermoception (sense of temperature)
-nociception (pain sense)

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3
Q

Closed loop system

A

-system receives instructions
-effector enacts instructions
-sensors in environment produce feedback

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4
Q

Example of closed loop system

A

-thermostat

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5
Q

Rods function

A

-motion
-detection

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6
Q

Cones function

A

-fine detail
-colour

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7
Q

Visual streams

A

-dorsal stream
-ventral stream

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8
Q

Dorsal stream

A

-vision for action stream
-visual information travels to the parietal areas

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9
Q

Ventral stream

A

-vision for perception stream
-visual information travels to the temporal lobe

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10
Q

Visual agnosia

A

-stroke that affects ventral stream

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11
Q

Optic ataxia

A

-stroke affecting dorsal stream

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12
Q

Optic flow

A

-when we move our head, the angle the light rays hit the retina changes

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13
Q

Rate of change

A

-rate of change of the size of an object is coming toward you or away from you

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14
Q

Time to contact

A

-directly proportional to the size of the image, and the rate of change of the image

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15
Q

Vestibular system components

A

-otolith organs
-semicircular canals

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16
Q

Vestibular-ocular reflexes

A

-when we move our heads, our eyes stay stable due to this

17
Q

Nystagmus

A

-alternating slow and fast movements

18
Q

Muscle spindles

A

-provides information about muscle stretch

19
Q

Golgi tendon organs

A

-highly sensitive to active muscle tension

20
Q

Joint receptors

A

-are embedded in the joint capsule

21
Q

Open loop control

A

-response unfolds without feedback

22
Q

Open loop control example

A

-stop lights
-slow cooker

23
Q

Feedforward control

A

-feedforward control involves a signal that readies the system for motor output and some input

24
Q

Reafference

A

-when eye moves you shut down visual perception
-copy of motor command that was sent to muscles is delivered to sensory regions in the brain

25
Q

Efference copy

A

-allows for the prediction of the action outcome and the sensory concequences of the action

26
Q

Efference copy example

A

-if you know that you are going to produce an effect, you can also predict how the feedback will feel

27
Q

Forward models

A

-used to establish predictions about the desired state

28
Q

Forward models example

A

-why we cannot tickle ourselves

29
Q

Generalized motor program

A

-motor programs must be generalized
-motor program must resemble a function where only some factors change

30
Q

Parameters (inputs) into the GMP

A

-overall duration of the movement
-overall force
-effector (limb) used