Week 3 Flashcards

1
Q

Simple reaction time

A

-a task that involves reacting to one stimulus
-gives a measure of processing time

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2
Q

Parallel processing

A

-multiple tasks at the same time

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3
Q

Serial processing

A

-one task performed before the other

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4
Q

Stimulus identification

A

-first the individual must perceive the stimulus
-then the stimulus must be sensed and processed

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5
Q

Sensation

A

-involves the activation of sensory receptors

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6
Q

Perception

A

-involves interpreting those sensations

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7
Q

What is stimulus detection affected by

A

-stimulus clarity
-stimulus intensity
-factors such as time, distractions, caffeine intake, fatigue etc

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8
Q

Choice R-T

A

-a reaction time task wherein the participant is presented with more than one possible stimulus and the required response is dependent on that stimulus

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9
Q

Hicks law

A

-the time it takes to make a response is related to the number of stimulus response alternatives

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10
Q

Shape of hicks law line

A

-log linear

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11
Q

Bits of information

A

-binary digit
-least amount of binary decisions

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12
Q

What is the y-intercept experimentally

A

-RT when you are only at 0 bits
-the simple reaction time

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13
Q

What is the slope experimentally

A

-amount of time that adding 1 bit of info adds to your choice RT

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14
Q

How many bits do simple RT tasks take

A

-0 bits `

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15
Q

How many bits do go/no-go tasks take

A

-0 bits

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16
Q

How many bits do choice RT tasks take

A

-1 or more bits

17
Q

Which task has the fastest reaction times

A

-simple RT

18
Q

Which task has the slowest reaction times

A

-choice RT

19
Q

Simple RT (donder’s subtractive method)

A

-response programming

20
Q

Choice RT (donder’s subtractive method)

A

-stimulus identification, response selection, response programming

21
Q

Go/No-go (donder’s subtractive method)

A

-stimulus identification, response programming

22
Q

Simon effect

A

-irrelevant spatial features have effects on reaction time
-if the opposite word “right or left” is played in the wrong ear it messes the person up

23
Q

Response programming

A

-transformation/translation of the action concept into the muscular actions that will achieve a goal

24
Q

Movement complexities

A

-accuracy requirement
-movement components
-movement duration

25
Q

Accuracy requirement

A

-the size of the goal

26
Q

Movement components

A

-how many individual movements

27
Q

Movement duration

A

-how much time from beginning to end

28
Q

Motor programs

A

-a prestructured set of movement commands that defines the essential details of a skilled action

29
Q

Criticism of motor programs

A

-storage problem
-degrees of freedom problem

30
Q

Storage problem

A

-imagine if every movement was a distinct motor program-it would require much more space to store them all

31
Q

Degrees of freedom problem

A

-there are too many degrees of freedom to control (to many moving parts)

32
Q

Dynamical systems theory

A

-stereotypes similarities of movement patterns are not represented in motor programs but emerge naturally due to complex mechanics

33
Q

Different types of anticipation

A

-temporal anticipation
-spatial anticipation

34
Q

Temporal anticipation

A

-when anticipation

35
Q

Spatial anticipation

A

-what anticipation

36
Q

Precuing

A

-precuing any variable leads to a decrease in reaction time

37
Q

Startle response

A

-a startling tone has been shown to trigger a prepared movement at short latency