user centred design and prototyping Flashcards

1
Q

what are the 4 stages in the model of ucd

A

research
requirements
design
evaluate

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2
Q

research

A

understanding users needs via collecting data

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3
Q

requirements

A

what problems will be solved for the user

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4
Q

design

A

create solutions based on requirements

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5
Q

evaluate

A

testing if youve made the right thing for the user population
id improvements before releasing the product

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6
Q

in which two ways can we represent users

A

personas
scenarios

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7
Q

personas

A

architypes of target users that create empathy between the designer developer and target user

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8
Q

what are the two purposes of personas

A

help connect with the persona via having biographical details so it feels more like a character in a story
helps to design by giving the information we need

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9
Q

scenarios

A

short stories putting the persona into motion

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10
Q

what do scenarios need to do

A

make the goal, context of using the system and how the system is used clear

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11
Q

design thinking

A

using design processes where it might be useful

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12
Q

storyboarding

A

walkthrough of a scenario and adding more detail to it allowing us to think more deeply about the scenario so we can create a better solution

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13
Q

sketching

A

focus on the ui and what it will look like through quickly sketching it

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14
Q

what is a benefit of sketching

A

helps come up with multiple alternatives faster

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15
Q

OPQRST sketching

A

open ended; unrestricted
plentiful; multiple ideas
quickly
refinable
simple
timely; provides context and value immediately

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16
Q

prototyping PQRSTU

A

proof; not the final product
quick
rough
simulate features
test
user; think like the users

17
Q

prototyping

A

simulating what the end product will look like

18
Q

what are some positives of prototyping

A

quick and low cost
multiple iterations and testing them
identify problems early in the process
usually interactive

19
Q

soft prototyping

A

well understood and already exists e.g. apps

20
Q

hard prototyping

A

doesnt exist yet
used to validate/prove a theory
no clear mental models