This class was created by Brainscape user Somto Azubuike. Visit their profile to learn more about the creator.

Decks in this class (16)

intro
What is human computer interaction,
What is the aim of hcl,
Interactive system
10  cards
model human processor and time scales
Perception,
Cognition,
Motor action
18  cards
vision and colour
Iris,
Lens,
Retina
39  cards
visual perception
What does gestualt perception of ...,
Gestault principles,
Emergence
19  cards
human movement and fitts law
How many possible combinations,
Factor of distance,
Factor of width
23  cards
input models
What are input models,
What are some things that models ...,
What is the goal crossing model
11  cards
memory and attention
What is the capacity and duration...,
What is the capacity and duration...,
What is the capacity and duration...
49  cards
action knowledge and error
What are the 3 levels of processi...,
Skills level processing,
Rules level processing
50  cards
design principle
Visibility,
Affordances,
Physical affordances
55  cards
user experience metrics
What is the point of user experie...,
What do ux metrics measure,
What are some criteria for usability
35  cards
user studies
Framework,
Objective,
Variables
26  cards
user centred design and prototyping
What are the 4 stages in the mode...,
Research,
Requirements
20  cards
evaluation and testing
Evaluation,
Formative evaluation,
Summative evaluation
33  cards
deceptive design
Attention economy,
Dark patterns,
Comparison prevention
27  cards
input devices
Input devices,
What are the 4 types of input,
What are the 5 properties that ca...
24  cards
gaze input
Dwell time,
How does gaze pointing work,
What is the midas touch problem
13  cards

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human-computer interaction

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