input devices Flashcards

1
Q

input devices

A

sense physical properties of the interaction with a suer and translate them into user interface events and parameters

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2
Q

what are the 4 types of input

A

text
spacial e.g. pointing
directly mapped control e.g. function keys
media capture; audio visual scannable codes

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3
Q

what are the 5 properties that can be sensed with input devices

A

linear/rotary; e.g. slider vs knob
position/force
absolute/relative e.g. up/down vs scrolling
1dimensional or more
discrete/continuous

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4
Q

what are the states in the 3 state model of pointing devices

A

0; out of range
1; tracking
2; dragging

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5
Q

what are the 3 types of controllers

A

isotonic
isomorphic
elastic

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6
Q

isotonic controller

A

free moving and senses displacement
mouse

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7
Q

isomorphic controller

A

non moving and senses force
ibm trackpad

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8
Q

elastic controller

A

increasing resistance and can sense displacement and/or force
thumbsticks on controller

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9
Q

direct control (cd relationship)

A

motor space = display space
the input is tracked directly onto the ui
touchscreen

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10
Q

indirect control (cd relationship)

A

motor space != display space
device is represented by a cursor

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11
Q

what are the 2 orders of control

A

position 0 order
rate 1st order

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12
Q

position order (0 order control)

A

input mapped to position by how much the controller moves
e.g. isotonic controller

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13
Q

rate control (first order control)

A

input mapped to speed of cursor
better at sensing force
isomorphic controllers

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14
Q

cd gain formula

A

v display/ v control

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15
Q

what is the cd gain for direct control

A

no gain as 1:1

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16
Q

cd gain > 1

A

cursor faster than input

17
Q

cd gain < 1

A

cursor moves slower than input

18
Q

transfer function

A

mapping of the input from motorspace to display space
and can implement dynamic cd gain

19
Q

trade off of touchscreen

A

fast but inaccurate

20
Q

trade off of mouse

A

best with speed and accuracy

21
Q

trade off of trackpad

A

inefficient but close the the keyboard

22
Q

trade off of pointing stick

A

inefficient for very small movements but can keep hands on the home row

23
Q

input modes

A

the same input device can have a different effect

24
Q

mode errors

A

when the user is not aware of the current mode