input models Flashcards

1
Q

what are input models

A

representations that help us understand how things work

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2
Q

what are some things that models should do/be

A

be as simple as possible
be as complex as necessary
based on assumptions

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3
Q

what is the goal crossing model

A

how users complete certain tasks by crossing a certain part of the interface

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4
Q

what are some advantages of the goal crossing model

A

multiselection; can move across multiple objects to select them
good when you don’t have a button to click
good for jittery movement
good for pens and styluses as you don’t have to lift them up

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5
Q

where is the best place for targets in an interface

A

edges and corners as they constrain your pointer

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6
Q

what is the equation for the steering law

A

MT = a + b * D/W

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6
Q

what is the steering law

A

constrains movement within boundaries making traversing through tunnels harder

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7
Q

what is the keystroke model

A

a set of basic input operators with time estimates for their execution

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8
Q

what are the 3 types of operations in the keystroke model

A

physical motor operators; e.g. pressing a key
mental operator; time to make a decision
system response; time waiting

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9
Q

what are some advantages of the keystroke model

A

easy to apply
can be done from sketches of an interface
accurate
good for routine tasks
good to compare alternatives

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10
Q

what are some limitations of the keystroke model

A

assumes the user is an expert at the task
doesn’t account for errors
doesn’t work when thought processes are happening in parallel

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