action knowledge and error Flashcards
what are the 3 levels of processing based on action
skills
rules
knowledge
skills level processing
low level skills usually developed through practice
rules level processing
more complex almost automatic processes that youre familiar with
knowledge level processing
a new situation not encountered before
takes a lot of cognition as you have to use your past knowledge and experiences to figure out what to do
what kind of errors do you get with skills level processing
inaccuracy, not notice errors
what kind of errors do you get with rules level processing
applying the wrong set of rules
forgetting steps
what kind of errors do you get with knowledge level processing
having the wrong mental modes/ wrong idea of what to do
what are the 3 levels pf processing based on response
visceral
behavioural
reflective
visceral level processing
instinctive reactions
behavioural level processing
applying rules and previous situations
actions based on expectations
reflective level of processing
thinking critically about the current experience
conscious reflection that doesnt have to happen in the moment
visceral design
making the products and user interfaces attractive
behavioural design
making products easy to learn and use
reflective design
people like to talk about the product
why is it good to have all the levels of emotional design (visceral, behavioural, reflective)
if someone loves your product then theyre more willing to put up with the erros and issues
name and explain the 7 stages of action (GPSPWPIC)
goal; what does the user want
plan; how will the user acheive the goal
specify; the actions to be carried out
perform; interacting with the system
world
perceive; what happened/changed in the state of the world
interpret; is the change what the user wanted
compare; are we at the goal
key points on the hierarchical-sequential organisation model of action
things at the bottom are small unit tasks/ individual interactions with the system that take <10ms
each goal is usually linked to another goal
allows you to map out and understand all the tasks the user might have to do
gulf of execution
the user needs to understand what they need to do and how they can do that with the system
gulf of evaluation
can the user tell that what they were expecting to happen has happened via a signifier or visual difference
knowledge in the world
easy to provide to the user but hard to recall