Unusual Troops & Characteristics Flashcards
What troops can claim shatter and in what terrain?
- Elephants (any terrain)
- Charging Lancers (in good going)
- Devastating Chargers (only 1 rank required, any terrain)
- Mounted Polearms (in good going)
(QRS)
Who ignores shatter and when?
- Elephants (always)
- Defenders of barricades and obstacles
- unless against elephants
- 2+ deep shieldwall in good going
- unless against elephants
(p. 204, 4)
What roll causes a shatter?
- An S or skull
- Charge combat only
(p. 147, J2.1 & 2.2)
What are the effects of shatter?
Neighboring files (next to, parallel, and facing the same way) get a +2 in any unresolved combats.
(p. 147, J2.3)
What troops can cause shove?
- Those with the shove characteristic
- 2+ deep close infantry in GGo vs. loose/skirmish foot
(p. 148, J3)
Who ignores shove and when?
- Elephants (always)
- Those defending barricades or obstacles,
- unless against elephants
- 2+ shieldwall in good going
- unless against elephants
(p. 148, J3)
What roll causes a shove?
- An S or skull
- Both charge and melee combat
(p. 148, J3.1)
What are the effects of shove?
Neighboring files (next to, parallel, and facing the same way) get a +1 in any unresolved combat in the next phase.
(p. 148, J3.2)
Who can claim shieldwall?
Those that have the characteristic if:
- 2+ deep
- in close formation
- in GGo, and
- fighting to your front
- have not done a charge, countercharge, or intercept
(p. 205, 6.1 & 2)
What are the benefits of shieldwall?
- Cancels shatter & shove (except vs. elephants)
- Cancels mounted melee expert
(p. 148, J4.1; QRS)
Generals can not fight in the front rank with…
Elephants
(p. 182, A3)
Can you have an unprotected elephant?
No, they are automatically considered protected.
(p. 182, A4)
How do shatter and shove affect elephants?
Not at all - they are immune to shatter and shove.
(p. 182, A5)
How many bases are in a TuG of battle wagons?
Two or four.
(p. 183, B.1)
What formations can a battlewagon UG be in?
There are two legal formations for battlewagons:
- Line formation (mobile: 2 BW deep, spaced by 1 BW)
- Column formation (defensive: 1 BW wide column)
(p. 183, diagram)
How do battlewagons switch back and forth between line and column formation?
By using an M9 Turn 90° on the spot prompted action.
(p. 183, B3)
What restrictions are there on battlewagons when wheeling in line formation?
None.
(p. 183, B.4)
What restrictions are there on battlewagons when moving in column formation?
- The column may not be kinked.
- When wheeling, no corner may exceed the movement distance.
(p. 183, B.4)
What restrictions are there on shooting for battlewagons?
- They may only shoot when in column formation.
- They may only shoot from two of any four BW edges on its long edges.
(p. 183, B.5)
What are the special rules for battlewagons in combat?
- Each BW of frontage counts as a single file.
- Count as barricades if in column, but not in line.
- Note that you can overlap in line.
- Enemy can never count flank or rear against them whether in line or in column.
(pp. 183-184, B.6 & 7)
What prompted actions are prohibited for battlewagons?
They may not make MF1 or MF2 prompted actions.
(p. 184, B.10)
What unit group type is a standalone artillery unit?
A SuG.
(p. 184, C.1)
What troop type is an artillery unit incorporated into a TuG?
The same troop type as the TuG.
(p. 184, C.1)
Which units can always dismount (regardless of characteristics) and under what conditions?
- Cavalry and camelry can dismount,
- if within 6 BW of
- battle wagons
- fortified camp
- UGs behind barricades or obstacles
(p. 185, I.2)
What do cavalry and camelry dismount as?
Nothing if you don’t have equivalent foot figures! Unless otherwise specified in their list:
- same quality & training
- same missile weapons & shooting skill
- but not if charge-only shooters
- close infantry if FArm, otherwise loose
- combat shy
- keep short spear
- LSp if CL or MLSp
- PA if MPA
(p. 185, I.3)
What is flexible about flexible infantry?
- They can deploy as loose or close.
- They can switch between loose and close formation using an M1 prompted action.
(p. 186, H.1 & 2)
Which unit types can pass through battle wagons?
- All UGs may move through them in line formation.
- Only foot SuGs may pass through them in column formation.
(p. 184, B.10)
What benefits do Expendables get in combat?
All S results in charge combat are turned into skulls.
(p. 205, 7.1)
What liabilities do Expendables have in combat?
- They may not break off.
- They are removed at the beginning of the end of turn phase if still in contact with enemy, but do not cause KaB tests as a result.
- If destroyed or routed they still cause KaB tests.
(p. 205, 7.2)
What are the special rules for Fanatic?
- They retain the characteristic only if a general in their line of command is with them.
- When fanatic, they never break due to losses - they can only be destroyed.
(p. 205, 8)
Cantabrian can only apply to what type of troops?
SuGs
(p. 206, 9)
When can you choose to switch in and out of cantabrian formation?
As part of any move in the movement phase except as part of TuG a SuG.
(p. 206, 9.1)
How are movement distances affected by cantabrian?
Movement distance is reduced by 1 BW for any prompted move starting or ending in cantabrian.
(p. 206, 9.1)
How does cantabrian formation affect shooting?
For all shooting except a run away response, experienced shooters are upgraded to skilled.
(p. 206, 9.2)
What restrictions are there on SuGs in cantabrian?
- They may not charge, countercharge, or intercept.
- If charged, they must run away or skirmish
- They suffer -1 on the VMD roll when evading (but do not suffer -1 BW for being in cantabrian).
(p. 206, 9.4)
What happens to SuGs in cantabrian formation if they are contacted by enemy?
The automatically go out of cantabrian formation.
(p. 206, 9.5)
African can only apply to what type of troops?
TuGs
(p. 206, 10)
When can you choose to switch in and out of african formation?
As part of any move in the movement phase.
(p. 206, 10.1)
How are movement distances affected by african formation?
Movement distance is reduced by 1 BW for any prompted move starting or ending in african.
(p. 206, 10.1)
How does african formation affect shooting?
For all shooting except a run away response, experienced shooters are upgraded to skilled.
(p. 206, 10.3)
What restrictions are there on TuGs in african?
- They may not charge, countercharge, or intercept.
- If charged they may choose to stand (unlike cantabrian)
- They suffer -1 on the VMD roll when evading (but do not suffer -1 BW for being in african.)
(p. 206, 10.4)
When troops are in cantabrian/african, how is their move distance reduced for skirmish and run away responses?
They suffer a -1 on the die roll, but do not suffer the -1 BW which only applies to prompted moves.
(p. 206, 9.4 & 10.4)
What happens to TuGs in african formation if they are contacted by enemy?
The automatically go out of african formation.
(p. 206, 10.5)
What combat claims do integral shooters provide?
When standing to receive a charge from ahead:
- +2 vs. unprotected
- +1 vs. protected or -/FArm
- 0 vs. FArm foot or ArmHrs
(p. 206, 11.2)
At what skill level is charge-only shooting conducted as?
Experienced.
(Errata)
Can Charge Only Shooting (and Shoot & Charge) be used for countercharges and intercepts?
No.
(p. 207, 12.4)
At what range does Charge Only shooting (and Shoot & Charge) occur?
The range is based on the position of the UGs when the charge is declared.
(p. 207, 12.2)
How many UGs in an army can have Feigned Flight?
Only 1 UG that is a SuG or flexible mounted can have feigned flight, and then only if the army list allows it.
(p. 207, 13.1 & 2)
What is the consequence of a unit having the Feigned Flight characteristic?
The unit is always treated as a TuG for purposes of forced charges.
(p. 207, 13,3)
Under what circumstances do Pavise not give any benefit?
When charging, countercharging, or intercepting.
(p. 207, 14.1)
What benefits does Pavise give?
If not charging, counter-charging, or intercepting:
- Grants cover against anyone shooting to your front.
- Grants a +1 bonus in charge combat against infantry.
(p. 207, 14.1)
How and when is shield cover employed?
- Note that it can’t be employed during the charge phase.
- During any shooting phase, but before shooting is rolled, the file shot at may choose to use shield cover.
(p. 208, 15.1)
What are the benefits of shield cover?
The armor level is increased by one when shot at.
(p. 208, 15.4)
What are the liabilities of shield cover?
- Bases using shield cover can not shoot, but bases behind can shoot normally.
- If any bases in a UG use shield cover, the UG suffers 1 BW of slowing.
(p. 208, 15.2 & 3)
Under what conditions can you not choose to use shield cover?
- During the charge phase.
- When engaged in combat, including as a supporting file.
(p. 208, 15.5)
Can shield cover be used to protect from flank or rear shooting?
Yes.
(p. 208, 15.6)
How do you change into orb formation?
- During the movement phase,
- Using a prompted action requiring a yellow card,
- when >= 2 BWs from enemy TuGs,
- and all files at least 2 ranks deep.
- Turn rear bases backwards.
(p. 208, 16.1 & 2)
What are the special rules for an orb in combat?
- The orb fights 1 file deep
- Enemy can’t claim flank, rear, or supporting files.
- The orb can’t give supporting files to friends.
(p. 208, 16.4)
What actions are prohibited to an orb?
- Charging (and presumably counter-charging and intercepting)
- Pursuing
(p. 208, 16.7)
How do you move an orb?
Carefully - and with a green card up to 1 BW in any direction and any terrain.
(p. 208, 16.6)
How do you change out of orb formation?
- With any prompted M move.
- You may reform on any facing.
(p. 208, 16.5)
How do you place caltrops?
- At the end deployment for no cards, or
- Using an M1 prompted action if >= 2 BW from TuGs.
(p. 208, 17.1)
What claims do caltrops give?
- Caltrops allow you to claim barricades against Cv, Cm, Ch and El.
- Cv, Cm, Ch, and El can’t claim anything in combat requiring good going.
(QRS; pp. 208-209, 17.4 & 5; Errata: applies to El)
What happens if you place caltrops but later move?
- The caltrops are picked up, you are free to move through them.
- You may relay caltrops using the normal rules.
(p. 209, 17.7)
How do you place stakes?
- At the end of deployment for no cards, or
- Using an M1 prompted action if >= 4 BW from TuGs.
(p. 209, 18.1 & 2)
What claims do stakes give?
- Stakes allow you to claim barricades during charge/melee vs. Cv, Cm, and Ch.
(p. 209, 18.5 & 6)
What happens if you place stakes but later move?
- The stakes are picked up, you are free to move through them.
- You may relay stakes using the normal rules.
(p. 209, 18.7)
How and when do you place barricades?
Immediately upon deployment and covering your entire frontage.
(p. 209, 19.1 & 2)
What happens if you place barricades but decide to move?
- You may pass through the barricades directly ahead by paying a yellow card during the movement phase, or by turning and paying the normal movement cost.
- The barricades stay on the table.
(pp. 209-210, 19.4 & 5)
How do undefended barricades affect movement?
- They may be crossed by infantry only
- UGs lose 1 BW while any part is crossing the barricades.
(p. 210, 19.5)
How are undefended barricades reoccupied?
They may be reoccupied from the original side only as long as no enemy is in contact with the barricades.
(p. 210, 19.6)
What claims do barricades give?
- In charge combat when fighting to the front:
- +2 vs. foot
- +4 vs. Cv, Cm, and Ch
- In melee combat when fighting to the front:
- +1 vs. foot
- +2 vs. Cv, Cm, and Ch
- Enemy may not make any claims requiring good going.
- Barricades grant cover when shot at by files whose front edge is entirely in front of them.
- Apparently you can’t be overlapped when defending barricades.
(p. 210, 19.7; forum discussion re: overlaps)
What particular benefits do barricades grant SuGs?
- They are never required to run away or skirmish.
- They are never pushed back.
(p. 210, 19.9)
How do you place obstacles?
Immediately upon deployment and covering your entire frontage.
(p. 210, 20.1 & 2)
How do undefended obstacles affect movement?
- They may be crossed by any units, but
- UGs lose 2 BW while any part is crossing the obstacles.
(p. 210, 20.3)
How are undefended obstacles reoccupied?
They may be reoccupied from the original side only as long as no enemy are within 2 BW.
(p. 210, 20.4)
What claims do obstacles give?
- In charge combat if fighting to the front:
- +2 vs. foot
- +4 vs. Cv, Cm, or Ch
- In melee combat if fighting to the front:
- +1 vs. foot
- +2 vs. Cv, Cm, or Ch
- Enemy may not make any claims requiring good going.
- Obstacles do not grant cover.
(p. 210, 20.5 & 6)
What particular benefits do obstacles grant SuGs?
- They are never required to run away or skirmish.
- They are never pushed back.
(p. 210, 20.7)
When and how can you dismount if eligible?
- Mounted TuGs with the Dismountable characteristic can dismount at deployment for free.
- Otherwise, when allowed, during the movement phase by playing a yellow card
- but not if any part of the UG is in combat.
(p. 210, 21.1 & 2)
How do mounted infantry move?
As formed, loose cavalry/camelry
(p. 211, 21.4)
What happens when mounted infantry are charged by enemy?
- They may not run away or skirmish.
- They remain mounted but fight as if on foot,
- fighting as combat shy.
(p. 211, 21.5)
Once dismounted, how do dismountable remount?
They don’t - say goodbye to the ponies once you are off of them!
(p. 211, 21.6)
What benefits do Fleet of Foot get?
- TuGs with fleet of foot get skirmisher move distances except for break offs.
- (Fleet of Foot does not change how they are affected by terrain.)
(p. 211, 22)
What are the restrictions on maintaining a keil formation?
You must be 2/3 files wide if initially an 8/12 base formation.
(p. 211, 23.1)
What are the combat effects of keil?
- Bases fight to flank as if turned to face - so no benefit for flank attacks - but only 1 rank deep.
- Bases may still choose to give ranks to front.
- Note that not benefit is given for rear attacks.
(Errata, p. 211, 23.2)
What claims do barricades give?
- In charge combat if fighting to the front:
- +2 vs. foot
- +4 vs. Cv, Cm, or Ch
- In melee combat if fighting to the front:
- +1 vs. foot
- +2 vs. Cv, Cm, or Ch
- Enemy may not make any claims requiring good going.
- Barricades grant grant cover when shot at from the front.
- You may not fight supporting files against them.
(QRS, p. 210, 19.8 & 9; p.183, B6 for allusion to supporting files)
What actions are prohibited for mounted infantry?
- They may not charge, countercharge or intercept
- They may not skirmish or run away
- They may not shoot
(p. 211, 21.4)