Unusual Troops & Characteristics Flashcards

1
Q

What troops can claim shatter and in what terrain?

A
  • Elephants (any terrain)
  • Charging Lancers (in good going)
  • Devastating Chargers (only 1 rank required, any terrain)
  • Mounted Polearms (in good going)

(QRS)

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2
Q

Who ignores shatter and when?

A
  • Elephants (always)
  • Defenders of barricades and obstacles
    • unless against elephants
  • 2+ deep shieldwall in good going
    • unless against elephants

(p. 204, 4)

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3
Q

What roll causes a shatter?

A
  • An S or skull
  • Charge combat only

(p. 147, J2.1 & 2.2)

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4
Q

What are the effects of shatter?

A

Neighboring files (next to, parallel, and facing the same way) get a +2 in any unresolved combats.

(p. 147, J2.3)

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5
Q

What troops can cause shove?

A
  • Those with the shove characteristic
  • 2+ deep close infantry in GGo vs. loose/skirmish foot

(p. 148, J3)

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6
Q

Who ignores shove and when?

A
  • Elephants (always)
  • Those defending barricades or obstacles,
    • unless against elephants
  • 2+ shieldwall in good going
    • unless against elephants

(p. 148, J3)

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7
Q

What roll causes a shove?

A
  • An S or skull
  • Both charge and melee combat

(p. 148, J3.1)

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8
Q

What are the effects of shove?

A

Neighboring files (next to, parallel, and facing the same way) get a +1 in any unresolved combat in the next phase.

(p. 148, J3.2)

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9
Q

Who can claim shieldwall?

A

Those that have the characteristic if:

  • 2+ deep
  • in close formation
  • in GGo, and
  • fighting to your front
  • have not done a charge, countercharge, or intercept

(p. 205, 6.1 & 2)

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10
Q

What are the benefits of shieldwall?

A
  • Cancels shatter & shove (except vs. elephants)
  • Cancels mounted melee expert

(p. 148, J4.1; QRS)

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11
Q

Generals can not fight in the front rank with…

A

Elephants

(p. 182, A3)

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12
Q

Can you have an unprotected elephant?

A

No, they are automatically considered protected.

(p. 182, A4)

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13
Q

How do shatter and shove affect elephants?

A

Not at all - they are immune to shatter and shove.

(p. 182, A5)

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14
Q

How many bases are in a TuG of battle wagons?

A

Two or four.

(p. 183, B.1)

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15
Q

What formations can a battlewagon UG be in?

A

There are two legal formations for battlewagons:

  • Line formation (mobile: 2 BW deep, spaced by 1 BW)
  • Column formation (defensive: 1 BW wide column)

(p. 183, diagram)

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16
Q

How do battlewagons switch back and forth between line and column formation?

A

By using an M9 Turn 90° on the spot prompted action.

(p. 183, B3)

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17
Q

What restrictions are there on battlewagons when wheeling in line formation?

A

None.

(p. 183, B.4)

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18
Q

What restrictions are there on battlewagons when moving in column formation?

A
  • The column may not be kinked.
  • When wheeling, no corner may exceed the movement distance.

(p. 183, B.4)

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19
Q

What restrictions are there on shooting for battlewagons?

A
  • They may only shoot when in column formation.
  • They may only shoot from two of any four BW edges on its long edges.

(p. 183, B.5)

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20
Q

What are the special rules for battlewagons in combat?

A
  • Each BW of frontage counts as a single file.
  • Count as barricades if in column, but not in line.
    • Note that you can overlap in line.
  • Enemy can never count flank or rear against them whether in line or in column.

(pp. 183-184, B.6 & 7)

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21
Q

What prompted actions are prohibited for battlewagons?

A

They may not make MF1 or MF2 prompted actions.

(p. 184, B.10)

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22
Q

What unit group type is a standalone artillery unit?

A

A SuG.

(p. 184, C.1)

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23
Q

What troop type is an artillery unit incorporated into a TuG?

A

The same troop type as the TuG.

(p. 184, C.1)

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24
Q

Which units can always dismount (regardless of characteristics) and under what conditions?

A
  • Cavalry and camelry can dismount,
  • if within 6 BW of
    • battle wagons
    • fortified camp
    • UGs behind barricades or obstacles

(p. 185, I.2)

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25
Q

What do cavalry and camelry dismount as?

A

Nothing if you don’t have equivalent foot figures! Unless otherwise specified in their list:

  • same quality & training
  • same missile weapons & shooting skill
    • but not if charge-only shooters
  • close infantry if FArm, otherwise loose
  • combat shy
  • keep short spear
  • LSp if CL or MLSp
  • PA if MPA

(p. 185, I.3)

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26
Q

What is flexible about flexible infantry?

A
  • They can deploy as loose or close.
  • They can switch between loose and close formation using an M1 prompted action.

(p. 186, H.1 & 2)

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27
Q

Which unit types can pass through battle wagons?

A
  • All UGs may move through them in line formation.
  • Only foot SuGs may pass through them in column formation.

(p. 184, B.10)

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28
Q

What benefits do Expendables get in combat?

A

All S results in charge combat are turned into skulls.

(p. 205, 7.1)

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29
Q

What liabilities do Expendables have in combat?

A
  • They may not break off.
  • They are removed at the beginning of the end of turn phase if still in contact with enemy, but do not cause KaB tests as a result.
  • If destroyed or routed they still cause KaB tests.

(p. 205, 7.2)

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30
Q

What are the special rules for Fanatic?

A
  • They retain the characteristic only if a general in their line of command is with them.
  • When fanatic, they never break due to losses - they can only be destroyed.

(p. 205, 8)

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31
Q

Cantabrian can only apply to what type of troops?

A

SuGs

(p. 206, 9)

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32
Q

When can you choose to switch in and out of cantabrian formation?

A

As part of any move in the movement phase except as part of TuG a SuG.

(p. 206, 9.1)

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33
Q

How are movement distances affected by cantabrian?

A

Movement distance is reduced by 1 BW for any prompted move starting or ending in cantabrian.

(p. 206, 9.1)

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34
Q

How does cantabrian formation affect shooting?

A

For all shooting except a run away response, experienced shooters are upgraded to skilled.

(p. 206, 9.2)

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35
Q

What restrictions are there on SuGs in cantabrian?

A
  • They may not charge, countercharge, or intercept.
  • If charged, they must run away or skirmish
  • They suffer -1 on the VMD roll when evading (but do not suffer -1 BW for being in cantabrian).

(p. 206, 9.4)

36
Q

What happens to SuGs in cantabrian formation if they are contacted by enemy?

A

The automatically go out of cantabrian formation.

(p. 206, 9.5)

37
Q

African can only apply to what type of troops?

A

TuGs

(p. 206, 10)

38
Q

When can you choose to switch in and out of african formation?

A

As part of any move in the movement phase.

(p. 206, 10.1)

39
Q

How are movement distances affected by african formation?

A

Movement distance is reduced by 1 BW for any prompted move starting or ending in african.

(p. 206, 10.1)

40
Q

How does african formation affect shooting?

A

For all shooting except a run away response, experienced shooters are upgraded to skilled.

(p. 206, 10.3)

41
Q

What restrictions are there on TuGs in african?

A
  • They may not charge, countercharge, or intercept.
  • If charged they may choose to stand (unlike cantabrian)
  • They suffer -1 on the VMD roll when evading (but do not suffer -1 BW for being in african.)

(p. 206, 10.4)

42
Q

When troops are in cantabrian/african, how is their move distance reduced for skirmish and run away responses?

A

They suffer a -1 on the die roll, but do not suffer the -1 BW which only applies to prompted moves.

(p. 206, 9.4 & 10.4)

43
Q

What happens to TuGs in african formation if they are contacted by enemy?

A

The automatically go out of african formation.

(p. 206, 10.5)

44
Q

What combat claims do integral shooters provide?

A

When standing to receive a charge from ahead:

  • +2 vs. unprotected
  • +1 vs. protected or -/FArm
  • 0 vs. FArm foot or ArmHrs

(p. 206, 11.2)

45
Q

At what skill level is charge-only shooting conducted as?

A

Experienced.

(Errata)

46
Q

Can Charge Only Shooting (and Shoot & Charge) be used for countercharges and intercepts?

A

No.

(p. 207, 12.4)

47
Q

At what range does Charge Only shooting (and Shoot & Charge) occur?

A

The range is based on the position of the UGs when the charge is declared.

(p. 207, 12.2)

48
Q

How many UGs in an army can have Feigned Flight?

A

Only 1 UG that is a SuG or flexible mounted can have feigned flight, and then only if the army list allows it.

(p. 207, 13.1 & 2)

49
Q

What is the consequence of a unit having the Feigned Flight characteristic?

A

The unit is always treated as a TuG for purposes of forced charges.

(p. 207, 13,3)

50
Q

Under what circumstances do Pavise not give any benefit?

A

When charging, countercharging, or intercepting.

(p. 207, 14.1)

51
Q

What benefits does Pavise give?

A

If not charging, counter-charging, or intercepting:

  • Grants cover against anyone shooting to your front.
  • Grants a +1 bonus in charge combat against infantry.

(p. 207, 14.1)

52
Q

How and when is shield cover employed?

A
  • Note that it can’t be employed during the charge phase.
  • During any shooting phase, but before shooting is rolled, the file shot at may choose to use shield cover.

(p. 208, 15.1)

53
Q

What are the benefits of shield cover?

A

The armor level is increased by one when shot at.

(p. 208, 15.4)

54
Q

What are the liabilities of shield cover?

A
  • Bases using shield cover can not shoot, but bases behind can shoot normally.
  • If any bases in a UG use shield cover, the UG suffers 1 BW of slowing.

(p. 208, 15.2 & 3)

55
Q

Under what conditions can you not choose to use shield cover?

A
  • During the charge phase.
  • When engaged in combat, including as a supporting file.

(p. 208, 15.5)

56
Q

Can shield cover be used to protect from flank or rear shooting?

A

Yes.

(p. 208, 15.6)

57
Q

How do you change into orb formation?

A
  • During the movement phase,
  • Using a prompted action requiring a yellow card,
  • when >= 2 BWs from enemy TuGs,
  • and all files at least 2 ranks deep.
  • Turn rear bases backwards.

(p. 208, 16.1 & 2)

58
Q

What are the special rules for an orb in combat?

A
  • The orb fights 1 file deep
  • Enemy can’t claim flank, rear, or supporting files.
  • The orb can’t give supporting files to friends.

(p. 208, 16.4)

59
Q

What actions are prohibited to an orb?

A
  • Charging (and presumably counter-charging and intercepting)
  • Pursuing

(p. 208, 16.7)

60
Q

How do you move an orb?

A

Carefully - and with a green card up to 1 BW in any direction and any terrain.

(p. 208, 16.6)

61
Q

How do you change out of orb formation?

A
  • With any prompted M move.
  • You may reform on any facing.

(p. 208, 16.5)

62
Q

How do you place caltrops?

A
  • At the end deployment for no cards, or
  • Using an M1 prompted action if >= 2 BW from TuGs.

(p. 208, 17.1)

63
Q

What claims do caltrops give?

A
  • Caltrops allow you to claim barricades against Cv, Cm, Ch and El.
  • Cv, Cm, Ch, and El can’t claim anything in combat requiring good going.

(QRS; pp. 208-209, 17.4 & 5; Errata: applies to El)

64
Q

What happens if you place caltrops but later move?

A
  • The caltrops are picked up, you are free to move through them.
  • You may relay caltrops using the normal rules.

(p. 209, 17.7)

65
Q

How do you place stakes?

A
  • At the end of deployment for no cards, or
  • Using an M1 prompted action if >= 4 BW from TuGs.

(p. 209, 18.1 & 2)

66
Q

What claims do stakes give?

A
  • Stakes allow you to claim barricades during charge/melee vs. Cv, Cm, and Ch.
    (p. 209, 18.5 & 6)
67
Q

What happens if you place stakes but later move?

A
  • The stakes are picked up, you are free to move through them.
  • You may relay stakes using the normal rules.

(p. 209, 18.7)

68
Q

How and when do you place barricades?

A

Immediately upon deployment and covering your entire frontage.

(p. 209, 19.1 & 2)

69
Q

What happens if you place barricades but decide to move?

A
  • You may pass through the barricades directly ahead by paying a yellow card during the movement phase, or by turning and paying the normal movement cost.
  • The barricades stay on the table.

(pp. 209-210, 19.4 & 5)

70
Q

How do undefended barricades affect movement?

A
  • They may be crossed by infantry only
  • UGs lose 1 BW while any part is crossing the barricades.

(p. 210, 19.5)

71
Q

How are undefended barricades reoccupied?

A

They may be reoccupied from the original side only as long as no enemy is in contact with the barricades.

(p. 210, 19.6)

72
Q

What claims do barricades give?

A
  • In charge combat when fighting to the front:
    • +2 vs. foot
    • +4 vs. Cv, Cm, and Ch
  • In melee combat when fighting to the front:
    • +1 vs. foot
    • +2 vs. Cv, Cm, and Ch
  • Enemy may not make any claims requiring good going.
  • Barricades grant cover when shot at by files whose front edge is entirely in front of them.
  • Apparently you can’t be overlapped when defending barricades.

(p. 210, 19.7; forum discussion re: overlaps)

73
Q

What particular benefits do barricades grant SuGs?

A
  • They are never required to run away or skirmish.
  • They are never pushed back.

(p. 210, 19.9)

74
Q

How do you place obstacles?

A

Immediately upon deployment and covering your entire frontage.

(p. 210, 20.1 & 2)

75
Q

How do undefended obstacles affect movement?

A
  • They may be crossed by any units, but
  • UGs lose 2 BW while any part is crossing the obstacles.

(p. 210, 20.3)

76
Q

How are undefended obstacles reoccupied?

A

They may be reoccupied from the original side only as long as no enemy are within 2 BW.

(p. 210, 20.4)

77
Q

What claims do obstacles give?

A
  • In charge combat if fighting to the front:
    • +2 vs. foot
    • +4 vs. Cv, Cm, or Ch
  • In melee combat if fighting to the front:
    • +1 vs. foot
    • +2 vs. Cv, Cm, or Ch
  • Enemy may not make any claims requiring good going.
  • Obstacles do not grant cover.

(p. 210, 20.5 & 6)

78
Q

What particular benefits do obstacles grant SuGs?

A
  • They are never required to run away or skirmish.
  • They are never pushed back.

(p. 210, 20.7)

79
Q

When and how can you dismount if eligible?

A
  • Mounted TuGs with the Dismountable characteristic can dismount at deployment for free.
  • Otherwise, when allowed, during the movement phase by playing a yellow card
    • but not if any part of the UG is in combat.

(p. 210, 21.1 & 2)

80
Q

How do mounted infantry move?

A

As formed, loose cavalry/camelry

(p. 211, 21.4)

81
Q

What happens when mounted infantry are charged by enemy?

A
  • They may not run away or skirmish.
  • They remain mounted but fight as if on foot,
    • fighting as combat shy.

(p. 211, 21.5)

82
Q

Once dismounted, how do dismountable remount?

A

They don’t - say goodbye to the ponies once you are off of them!

(p. 211, 21.6)

83
Q

What benefits do Fleet of Foot get?

A
  • TuGs with fleet of foot get skirmisher move distances except for break offs.
  • (Fleet of Foot does not change how they are affected by terrain.)

(p. 211, 22)

84
Q

What are the restrictions on maintaining a keil formation?

A

You must be 2/3 files wide if initially an 8/12 base formation.

(p. 211, 23.1)

85
Q

What are the combat effects of keil?

A
  • Bases fight to flank as if turned to face - so no benefit for flank attacks - but only 1 rank deep.
  • Bases may still choose to give ranks to front.
  • Note that not benefit is given for rear attacks.

(Errata, p. 211, 23.2)

86
Q

What claims do barricades give?

A
  • In charge combat if fighting to the front:
    • +2 vs. foot
    • +4 vs. Cv, Cm, or Ch
  • In melee combat if fighting to the front:
    • +1 vs. foot
    • +2 vs. Cv, Cm, or Ch
  • Enemy may not make any claims requiring good going.
  • Barricades grant grant cover when shot at from the front.
  • You may not fight supporting files against them.

(QRS, p. 210, 19.8 & 9; p.183, B6 for allusion to supporting files)

87
Q

What actions are prohibited for mounted infantry?

A
  • They may not charge, countercharge or intercept
  • They may not skirmish or run away
  • They may not shoot

(p. 211, 21.4)