Shooting Flashcards
What is the range of foot javelins?
2 BW
(QRS)
What is the range of foot firearms?
2 BW
(QRS)
What is the range of foot slings?
3 BW
(QRS)
What is the range of foot darts?
3 BW
(QRS)
What is the range of foot bow?
4 BW
(QRS)
What is the range of foot crossbow?
4 BW
(QRS)
What is the range of foot powerbow?
5 BW
(QRS)
What is the range of mounted javelin?
2 BW
(QRS)
What is the range of mounted firearms?
2 BW
(QRS)
What is the range of mounted bow?
3 BW
(QRS)
What is the range of mounted crossbow?
3 BW
(QRS)
What is the range of mounted powerbow?
3 BW
(QRS)
What is the range of light artillery?
8 BW
(QRS)
What is the range of heavy artillery?
12 BW
(QRS)
What are the shooting depth requirements for TuGs?
- 2 ranks for full effect
- 1 rank for reduced effect
- El and BWg shoot at full effect in 1 rank
(QRS)
What are the shooting depth requirements for SuGs?
- 3 ranks for full effect
- 2 ranks for reduced effect
- No shooting with only 1 rank
(QRS)
What color dice does shooting start at?
White
(QRS)
In shooting, what happens when you downgrade from a black die?
You still roll a black die but with slowing effects only.
(QRS)
In shooting, what are the upgrades/downgrades for quality?
Upgrade:
- skilled vs. poor or average
- experienced vs. poor
S converted to wound:
- skilled vs. superior
Downgrade:
- unskilled vs. average, superior, or exceptional
(QRS)
In shooting, what are the upgrades/downgrades for shooter depth?
Downgrade for reduced effect (1 rank below full depth)
(QRS)
In shooting, what are the upgrades/downgrades for a skirmish or run away response?
- No impact for skirmish response.
- Downgrade for a run away response.
(QRS)
In shooting, what are the upgrades/downgrades based on weapon vs target?
Upgrade:
- Art vs. BWg, Ch, or El
- PBw vs. Cv, Cm, or Ch
Downgrade:
- Art vs. skirmishers
(QRS)
In shooting, what are the upgrades/downgrades for armor?
Upgrade except for Art:
- Unprotected TuG
- Unprotected SuG at <= 1 BW
Downgrade:
- Any except Art or FA vs ArmHrs
- Any except Art or FA; or PBw or XBw <= 1 BW vs FArm foot or FArm El
(QRS)
In shooting, what are the upgrades/downgrades based on weapon?
Downgrade for darts at > 2 BW
(QRS)
In shooting, what are the upgrades/downgrades for cover?
Downgrade if target in cover unless shot at by Art.
(QRS)
In shooting, when are S results converted to wounds?
- skilled vs. superior
- foot XBw standing to receive shooting at those charging them
(QRS)
In shooting, what are the upgrades/downgrades based on units being engaged in combat?
Downgrade for shooting at front base of a supporting file.
(QRS)
What is the arc of fire for shooting?
- 2 BW for artillery shooting > 4 BW
- 1 BW otherwise
(QRS)
What is the target priority for shooting? What targets are prohibited?
- Target priority:
- if <= 1 BW range, target most directly ahead if such exists, otherwise
- any target in arc
- Prohibited targets:
- Bases contributing to frontal combat, but supporting files may be targeted.
- The base must be the nearest in the file
(QRS; p. 156)
Can you target the 4th rank of a pike column with shooting?
Yes. Although the base is engaged, it is not contributing factors to the combat and so can be targeted.
(Common Questions)
How do you compute the slowing effects of fire?
- Total all non-blank dice (skull, Sw&Ar, S)
- Compare total to frontage of UG
- >= 1/2 frontage = 1 BW slowing
- >= frontage = 2 BW slowing
- >= 2 x frontage = 3 BW slowing
- An additional 1 BW of slowing for each S result from FA and Art
(p. 160, H2 & 3)
What weapons cause additional slowing effects?
Firearms and artillery cause an additional 1 BW of slowing for every “S” result.
(p. 160, H3)
What weapons can fire over friends (excluding hills)?
Bolt shooters and catapults can fire over friends > 2 BW from target.
(QRS)
What are the two shooting casualty removal protocols?
- Shoot by file. Remove nearest base in targeted file.
- Roll all dice vs. targeted UG, removing nearest base in UG to shooters.
(QRS; p. 162 I)
When do UGs with Shoot & Charge and Charge Only Shooting shoot?
Immediately when they declare a charge.
(p. 207, 12.2)
When standing to receive, at what range does shooting occur?
1 BW. This affects factors and targeting.
(p. 84, 5.2, last sentence.)
Who can shoot at chargers?
- Anyone where the path of charge is within 1 BW and ahead of the shooters.
- This includes shooting at counter-chargers and interceptors.
- Slowing effects of fire do not alter this.
- “Revealed” shooters do not get to shoot.
(p. 130, K)
Do you have to see a UG to be able to shoot at it?
Yes.
(p. 155, C2)
When are you not allowed to shoot in the shooting phase?
- You made a run away or skirmish response in the charge phase
- You otherwise shot in the charge phase
- You made a charge, counter charge, or intercept
- You made a pursuit in the charge phase
- You are fighting in melee frontally or as a support file.
- Your are part of a hesitant ally (but can shoot back)
(p. 86, SP3.1; p. 155 C3)
Are you required to shoot if able?
No.
(p. 155, C4)
How do you determine if you can shoot at a base?
- The targeted base must be the nearest in the file.
- Both front corners of the shooter must be able to trace a line to some point on the target that does not pass through friends, enemies, or terrain that blocks visibility.
- Note that cover is based on what these lines pass through.
(p. 156, D)
When the shooting base is not the front base of a file, how do you measure distance?
From the front of the file.
(p. 158, D2)
When shooting when behind barricades, obstacles, etc… how do you measure the distance?
From the front of the barricades, obstacles, etc…
(p. 158, D2)
Given a file of four foot bow, how many times can they shoot? Does it matter if they are a TuG or SuG?
The file can only fire once, and no, it doesn’t matter.
(p. 158, F1)
Can units on hills shoot over other UGs?
Units on higher ground can shoot over up to 2 ranks of friends if they are >= 1 BW away from them.
(p. 158, F3)
What happens when shooting kills a unit that has not shot yet?
The unit still gets to shoot as all shooting is considered simultaneous.
(p. 159, G5)
How are slowing effects handled for block charges and moves?
The slowing effects are calculated for each UG and the UG moves at the speed of the slowest one.
(p. 161, H5)
How is prompting through fire handled for block charges and moves?
The prompting applies to the entire UG - an extra colored card is not required.
(p. 161, H5)
When are markers for the slowing effect of fire removed?
- When making any move - including outcome moves.
- During the end of turn recovery phase - SP6.1
(p. 161, H6)
How are slowing effects of fire applied to a double move?
Only the first move of the double move is affected.
(p. 161, H6)
Given loose cavalry in good going with 1 BW of slowing effects, how far can it move using the “Fall Back 3 BW” prompted action?
2 BW. Slowing effects reduce the maximum distances, so although the cavalry’s max move is reduced from 5 to only 4, the maximum movement distance for “Fall Back 3 BW” is reduced from 3 to 2 BW.
(p. 161, H6)
How is the M5 Full Ahead and Shift move affected by slowing effects?
The move can not be made unless all slowing effects are removed prior to moving.
(p. 161, H6)
What happens when a charging UG is broken by shooting before moving?
The commonly accepted practice is that a charging UG broken before moving in SP 2.6 does not move in SP 2.6, later routing and removed in SP 2.8.
(Forums Jan 2021)
If a UG loses a file due to shooting, are the slowing effects of fire based on the frontage before or after casualty removal?
The original frontage before shooting.
(See https://mortem-et-gloriam.co.uk/smf/index.php?topic=1500 for Simon’s reply.)
What bases can’t be targeted for shooting?
- You must target the nearest base in a file.
- Unless a supporting file, the base can’t be contributing to combat.
(p. 156, D.3 & 8)