Terrain Flashcards
What are the different territory types?
- Standard
- Plains
- Coastal
- Forest
- Mountain
- Jungle
- Desert
(QRS)
Describe the availability, going, visibility, cover, and special rules for Open Areas.
- Available in any territory type
- Good Going
- Blocks placement of other terrain
(QRS)
Describe the availability, going, visibility, cover, and special rules for Hills.
- Available in any territory type
- Good Going
- All visible within 2 BW over a ridge
- Can give uphill claim. (Entirely on slope and nearer center/ridge than opponent.)
(QRS)
Describe the availability, going, visibility, cover, and special rules for Rocky Ground.
- Available in any territory type
- Rough, but
- Elephants claim good going
(QRS)
Describe the availability, going, visibility, cover, and special rules for Brush.
- Available in any territory type
- Rough, but
- Camels and Elephants treat as good going
- Foot SuGs visible at 3 BW
(QRS)
Describe the availability, going, visibility, cover, and special rules for Ploughed Fields.
- Available in any territory type
- Rough, but
- Elephants treat as good going
(QRS)
Describe the availability, going, visibility, cover, and special rules for Tall Crops.
- Available in any territory type
- Rough, but
- Elephants treat as good going
- Infantry visible at 3 BW
(QRS)
Describe the availability, going, visibility, cover, and special rules for Villages.
- Available in any territory type
- Difficult
- All visible at 2 BW
- Grants cover when fully within or when shooting from or through
(QRS)
Describe the availability, going, visibility, cover, and special rules for Boundaried Fields.
- Available in Standard or Coastal territory types
- Rough
- Infantry visible at 3 BW
- After 800 CE, grants cover to any defending edge
- Obstacles pre 800 CE, Barricades from 800 CE
- Maximum of 1 per pre-laid town or village
(QRS)
Describe the availability, going, visibility, cover, and special rules for Orchards.
- Available in Standard or Coastal territory types
- Difficult, but
- Elephants treat as rough
- Infantry visible at 3 BW
- Grants cover when fully within or when shooting from or through
(QRS)
Describe the availability, going, visibility, cover, and special rules for Vineyards.
- Available in Standard or Coastal territory types
- Difficult, but
- Elephants treat as rough
- Infantry visible at 3 BW
- Grants cover to targets fully within
(QRS)
Describe the availability, going, visibility, cover, and special rules for Towns.
- Available in Standard or Coastal territory types
- Difficult
- All visible at 1 BW
- Grants cover when fully within or when shooting from or through
- Boundary defended from inside as Barricades during charge combat only
(QRS)
Describe the availability, going, visibility, cover, and special rules for Woods.
- Available in all but Plains or Desert territory types.
- Rough
- All visible at 2 BW
- Grants cover when fully within or when shooting from or through
- SuGs can only shoot 2 ranks, others 1 rank
(QRS)
Describe the availability, going, visibility, cover, and special rules for Gullies.
- Not available in Standard, Coastal, or Mountains territory types.
- Rough
- All visible from 2 BW outside, those inside can see/shoot outside.
- Uphill claim if in outer 1 BW and nearer edge
(QRS)
Describe the availability, going, visibility, cover, and special rules for Marshes.
- Not available in Standard territory type.
- Difficult
(QRS)