General Flashcards
(86 cards)
TuGs break on how many losses?
- > 1/2 bases
- Includes flexibles in skirmish formation
(p. 164, A2.1)
SuGs break on how many losses?
> 1/3 bases
(p. 164, A2.2)
Mounted flexibles break on how many losses in skirmish mode?
> 1/2 bases (same as in loose formation)
(p. 164, A2.2)
Armies break on how many UGs lost?
- 1/2 of the on table TuGs.
- This counts mounted flexibles in skirmish formation.
- Camps do not count as TuGs, but a lost camp counts as 1 lost TuG.
(p. 165, A3)
What are the phases of a turn?
- Card
- Charge
- Shooting
- Movement
- Fighting
- End of Turn
(QRS)
What are the sub-phases of the Card phase?
- Discard; Reshuffle
- Deal
- Gift
(QRS)
What are the sub-phases of the Charge phase?
- Move SuGs/generals
- Declare charges
- Forced charges
- Counters/Intercepts
- Shoot chargers
- Move chargers
- Charge combat
- Outcomes
(QRS)
What are the sub-phases of the Shooting phase?
- Shooting
- Outcomes
(QRS)
What are the sub-phases of the Movement phase?
- Replacement of professional generals
- Option to align
- Prompted moves
(QRS)
What are the sub-phases of the Fighting phase?
- Option to align
- Melee combat
- Outcomes
- Break-offs
- Moves while in combat (MF1, MF2)
(QRS)
What are the sub-phases of the End of Turn phase?
- Recovery
- Replacement of instinctive generals
- Sacked camps
(QRS)
What causes a KAB tests on a UG and when do they occur?
- 4 due to movement:
- UG burst through. (2 tests if > 3 files) - immediate
- SuG being pushed back more than normal move - immediate
- TuG stopping at table edge after run away or skirmish response - immediate
- Break off action with KaB notation (2 tests if > 3 files) - immediate
- 3 due to deaths:
- Killing a general - immediate
- Breaking/destroying a TuG - during outcome phases or 6.3 breaking a camp
- Sacked enemy camp. (2 tests if > 8 bases) - SP 6.3
- 2 other combat related:
- General voluntarily leaving combat - immediate
- Guns and cannons per model firing vs. enemy charging - immediate
(QRS; guns & cannons: p. 185 C8)
Describe the specific rules for KaB tests on UGs caused by killing a general.
- If the general is in your line of command,
- and within 2 BW (or 6 BW for a legendary general)
- Normal KaB test for the unit,
- upgraded if for the loss of your army commander
(QRS)
Which UGs take a KaB test when another UG is broken, and at what range?
- Broken SuGs do not cause KaB tests, otherwise
- Range is 3 BW. All UGs in your army are potentially affected.
(QRS)
What causes a KaB test on a general and when do they occur?
- Base loss on a file where the general is fighting in the front rank - immediate
- With a UG broken by combat - immediate
(QRS, errata re: UG, not just a TuG for the latter)
What colored dice is used for a KaB test on a UG, including upgrades?
- Based on quality: red (poor) to white (exceptional)
- El and BWg are always white
- Upgrade dice if testing for loss of army commander or breaking/destroyed El.
(QRS)
What are the results for a KaB test on a UG?
- Skull = lost base
- S&A = wound
- S = 1 BW slowing
(QRS)
What colored dice is used for a KaB test on a general?
Based on current card allocation: red (2) to white (5)
(QRS)
What are the results for a KaB test on a general?
- Skull = dead general. Keep cards and come back next turn one level lower. Considered out of command in the meantime.
- S&A = wound. Card allocation reduced by 1. If allocation is 2 cards then stun result instead.
- S = stun. Lose all cards.
(QRS; p. 93 - although rules for stun are missing)
How do you resolve a KaB test on a unit with bases of different quality?
Make the KaB test based on the worst grade and if a base is lost remove one of that grade.
(p. 52 - see 2nd bullet on the page)
When it is your go in a sub-phase, what actions can you take?
- Play one or more cards for a prompted action.
- Take a free action (if available)
- Discard a card
- Pass
(p. 77, #6)
When is a sub-phase completed?
- When both players take consecutive passes.
- When one player has passed twice and the other player has completed all their actions.
(p. 77, #10)
How many times can you pass in a sub-phase?
Two, after which you finished for the sub-phase and the other player has free rein.
(p. 77, #10)
Who is the active player on the first turn?
The invader.
(Glossary: “Invader”.)