Unit 3 Terms Flashcards

1
Q

the schedule dictates they have to make the same number of responses every time to receive a reinforcer

A

Fixed Ratio

FR-#

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2
Q

the number of responses needed to make a reinforcer changes

A

Variable Ratio
VR-#

fastest

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3
Q

a schedule in which the reinforcer is delivered following the first response emitted after a fixed amount of time has passed

A

Fixed Interval

FI-#

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4
Q

a schedule in which the reinforcer is delivered following the first response emitted after a variable amount of time has passed

A

Variable Interval
VI-#

gambling
vigilance

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5
Q

every response reports a reinforcer

A

continuous reinforcement

CRF

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6
Q

Which performance based schedule often produces a scallop pattern?

A

Fixed Interval

FI

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7
Q

Which performance based schedule often produces rates that are moderate and uniform?

A

Variable Interval

VI

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8
Q

When behavior occurs in the presence of a novel stimulus (that resemble an SD)

A

generalization

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9
Q

An antecedent that produces a behavior typically used as a result of a different antecedent

A

Novel stimulus

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10
Q

What are the three techniques for encouraging generalization?

A

train and hope, generalization training, and similar stimuli

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11
Q

Teach the organism the desired behavior in one stimuli

A

Train and hope

Most used

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12
Q

Teach the organism the desired behavior in one stimuli, reteach it intended stimuli???

A

Generalization

Best one

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13
Q

Teach the organism the desired behavior in a controlled stimuli, making the stimuli present in testing situation

A

Similar stimuli

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14
Q

The procedure in which a stimulus is delivered contingent upon a behavior and the rate of that behavior decreases

A

positive punishment

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15
Q

The procedure in which a stimulus is withdrawn contingent upon a behavior and the rate of that behavior decreases

A

negative punishment

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16
Q

if the consequence decreases the future probability of the behavior

A

punisher

17
Q

if the consequence decreases the future probability of the behavior by added something to the environment

A

positive punisher

18
Q

if the consequence decreases the future probability of the behavior by withdrawing a stimulus

A

negative punisher

19
Q

A procedure for determining why inappropriate behavior occurs

A

Functional Analysis

FA

20
Q

Contingent removal of an organism from a reinforcing environment or activity for some period of time

A

time out

form of negative punishment

21
Q

aversive stimuli do not punish behavior unless delivered same time upon behavior

A

contingency

22
Q

Delay aversive don’t deter much behavior

A

immediacy

23
Q

larger magnitude punishers are more effective (time out from something really awesome)

A

size

24
Q

The more motivated one is for the reinforcer, the less effective punishment will be

A

establishing operation

25
Q

Overt, voluntary behavior emitted where more than one action could have been taken

A

Choice

26
Q

you have not made a choice until you take action

A

overt

27
Q

you choose what happens

A

voluntary

28
Q

To predict and influence complex human choices we use

A

The Matching Law

B1/(B1+B2) = R1/(R1+R2)

29
Q

Who invented the matching law?

A

Herrnstein

30
Q

Picking the sooner-smaller over the larger-later

A

Delay Discounting