Unit 2 Cognition: Thinking and Problem Solving Flashcards

pysch

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1
Q

Concepts

A

an abstract idea; a general notion.

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2
Q

Prototypes

A

A mental image or best example of a category

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3
Q

Metacognition

A

Awareness and understanding of one’s own thought processes

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4
Q

Schemas

A

a collection of basic knowledge about a concept or entity that serves as a guide to perception, interpretation, imagination, or problem solving. For example, the schema “dorm room” suggests that a bed and a desk are probably part of the scene, that a microwave oven might or might not be, and that expensive Persian rugs probably will not be.

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5
Q

Assimilation

A

a process in which old or existing schema are used to interpret information

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6
Q

Accommodation

A

a process in which schema are changed in response to new information

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7
Q

Algorithms

A

A methodical, logical rule or procedure that guarantees solving a particular problem

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8
Q

Heuristics

A

A simple thinking strategy that often allows us to make judgements and solve problems efficiently

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9
Q

Representativeness heuristic

A

Judging the likelihood of things in terms of how well they seem to represent, or match, particular prototypes; may lead us to ignore other relevant information

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10
Q

Availability heuristic

A

Estimating the likelihood of events based on their availability on memory; if instances come readily to mind, we presume such events are common

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11
Q

Mental set

A

A tendency to approach a problem in one particular way, often a way that has been successful in the past

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12
Q

Functional fixedness

A

The tendency to perceive an object only in terms of its most common use.

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13
Q

Priming

A

The effect in which recent experience of a stimulus facilitates or inhibits later processing of the same or a similar stimulus.

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14
Q

Framing

A

The way an issue is posed; how an issue is framed can significantly affect decisions and judgments

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15
Q

Gambler’s fallacy

A

The belief that the odds of a chance event increase if the event hasn’t occurred recently

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16
Q

Sunk-cost fallacy

A

A framing effect in which people make decisions about a current situation based on what they have previously invested in the situation

17
Q

Executive functions

A

Higher level cognitive processes of planning, decision making, problem solving, action sequencing, task assignment and organization, flexibility in goal selection, and goal-conflict resolution

18
Q

Creativity

A

The ability to produce novel and valuable ideas

19
Q

Convergent thinking

A

Narrowing the available problem solutions to determine the single best solution

20
Q

Divergent thinking

A

Expanding the number of possible problem solutions; creative thinking that diverges in different directions