Topic 7.5: Beyond usability Flashcards

1
Q

Socio-pleasure

A

Pleasure that comes from a feeling of belonging to a social group or social interactions.

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2
Q

Physio-pleasure

A

Pleasure derived from touching, smelling, hearing and tasting something. Also conveyed by an object’s effectiveness in doing something.

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3
Q

Psycho-pleasure

A

Pleasure derived from cognition, discovery, knowledge and other things that satisfy the intellect.

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4
Q

Ideo-pleasure

A

Pleasure is derived from how the product appeals to the user’s values and beliefs.

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5
Q

Design for emotion

A

Visceral: The aesthetics, sound, look and feel of a product.
Behavioural: The function of the product and how easy it is to use.
Reflective: What the product says about you. E.g. Buying an electric car will show your consciousness of environmental issues.

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6
Q

Attract-converse-transact (ACT) model

A

The ACT model is a framework for intentionally triggering an emotional response in the user.

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7
Q

Attract

A

The product is desirable because it is aesthetically appealing.

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8
Q

Converse

A

The product is usable.

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9
Q
A
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