Topic 7.3 and 7.4: Strategies for User research and UCD Flashcards

1
Q

User population

A

Range of users for a specific group expected to use a product. Most products are designed for use by different populations and thus are designed to appeal to a broad user population.

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2
Q

Personae

A

Are fictional characters you create based on your research to represent the different user types that might use your service or product in a design context.

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3
Q

Types of personae

A

Primary personae - Primary target users
Secondary personae - represents not the primary users but users whose needs must be met in some way
Anti-personae - users for whom the product is not being designed for

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4
Q

Types of research

A

Primary research: collecting and analysing original information from persons or organisations.
Secondary research: the analysis of existing information (websites, books), it is usually faster and easier to get than primary.
Quantitative and qualitative research: subjective and objective findings.

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5
Q

Field research

A

Takes place in the place where the user interacts with a product or service.
This research can be reliable as it is based on reality, not on assumptions by designers.

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6
Q

Method of extremes

A

sampling method that selects users in the extreme ranges of a population - the 2.5 percentiles and the 97.5 percentiles.

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7
Q

Affinity diagrams

A

a graphic organising tool that helps identify common themes and key facts while organising loose, unstructured ideas.

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8
Q

participatory design

A

Including the intended users in an outcome’s research, concept, design or production.

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9
Q

Paper prototyping and usability testing

A

Prototype testing involves giving the user a product prototype and observing how they use it.
Paper prototyping is an effective tool to understand how users will interact with a design.

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10
Q

natural environment

A

research involves the user or client using the product in the environment in which it is intended (home, office).

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11
Q
A
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