Thinking, Intelligence, and Lanugage Flashcards

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1
Q
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2
Q

Cognition

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the mental activity that includes thinking and the understanding that results from thinking

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3
Q

Analogical Representations

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mental representations that have some of the physical characteristics of what they represent, usually images (a picture of a violin represents a violin)

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4
Q

Symbolic Representations

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abstract mental representations that do not physically correlate to the object or idea (the word violin doesn’t look like a violin)

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5
Q

Categorizing

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grouping things because they have shared properties

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6
Q

A prototype model

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when thinking about a category you look for the best example of that category and base all new info around it similarity to the prototype

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7
Q

Exemplar Model

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all members of a category are examples, together they form the concept and determine category membership
Take dogs for example. In my mind I don’t have a picture of the ideal dog, instead I’ve made a mental representation of what dogs are. Long noses, furry, tails. This mental representation is what I base new incoming information off of and most likely came from my encountering many different shapes and sizes and types of dogs throughout my lifetime.

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8
Q

Script

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a schema that directs behavior over time within a situation (going to the movies, we know what comes first, what kinds of things you usually buy at the movies and when)

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9
Q

Heuristics

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mental shortcuts used in decision making, they are fast and efficient strategies that people use to make decisions

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10
Q

Anchoring

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in making judgements, people rely on the first piece of information they encounter or on info that comes most quickly to mind. The initial piece of info serves as an anchor for decision making

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11
Q

Framing

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you frame a choice by emphasizing the potential losses or the potential gains

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12
Q

Loss Aversion

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people are generally more concerned with costs that with benefits

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13
Q

Availability Heuristic

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the general tendency to make a decision based on the answer that comes most easily to mind

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14
Q

Representativeness Heuristic

A

placing a person or an object in a category if that person or object is similar to one’s prototype for that category (who is more highly educated, senator or wresting champ)

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15
Q

Ignoring Base Rates

A

when you put someone in an unlikely category because they seem to fit, ignoring how rare category membership is (you meet someone smart, fit, adventurous, and interested in space and assume they’re an astronaut)

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16
Q

Somatic Markers

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bodily reactions that arise from the emotional evaluation of an action’s consequences ( the gut feeling)

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17
Q

Affective Forecasting

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predicting how one will feel about things in the future
- people overestimate how happy they will be to experience positive events
- overestimate the extent to which negative events will affect them

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18
Q

Endowment Effect

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the tendency to value things we own more than we would pay to buy them

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19
Q

Restructing

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a new way of thinking about a problem that aids its solution

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20
Q

Mental sets

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problem-solving strategies that have worked in the past. we tend to persist with previous strategies

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21
Q

Functional Fixedness

A

having fixed ideas about the typical functions of objects

22
Q

Problem solving through analogy

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relating problems to other problems with creative/clever solutions

23
Q

Achievement Tests

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assess people’s current levels of skill and knowledge

24
Q

Aptitude Tests

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seek to predict what tasks, and even what jobs, people will be good at in the future

25
Q

Wechsler Adult Intelligence Scale

A

a really good IQ test

26
Q

Intelligence Quotient (IQ)

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dividing the child’s estimated mental age by the child’s chronological age and multiplying the result by 100

27
Q

Savants

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minimal intellectual capacities in most domains, but very exceptional ability in some intellectual skills process

28
Q

General Intelligence (g)

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the idea that one general factor underlies intelligence

29
Q

Fluid Intelligence

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the ability to process new information, think logically, etc (decreases with age)

30
Q

Crystallized Intelligence

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the knowledge acquired through experience and the ability to use that knowledge (increases with age)

31
Q

Multiple Intelligences

A

a theory by Robert Sternberg

32
Q

Simple reaction time

A

press a computer key as soon as they see the letter x

33
Q

Choice reaction time

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press the a as soon as they see a and the x as soon as they see x

34
Q

Inspection time

A

if a stimulus is presented and then covered up, how much viewing time does a particular person need to answer a question about the stimulus

35
Q

Morpheme

A

the smallest unit of language

36
Q

Phoneme

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the basic sounds of speech

37
Q

Syntax

A

the rules that govern how words and phrases are combined

38
Q

Semantics

A

the meaning behind the words

39
Q

Aphasia

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a language disorder that results in deficits in language comprehension and production

40
Q

Global Aphasia

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where the person cannot produce or comprehend language

41
Q

Broca’s Aphasia

A

difficulties producing language

42
Q

Wernicke’s Aphasia

A

Difficulty comprehending language

43
Q

Linguistic Relativity Theory

A

Whorf’s theory that language determines thought

44
Q

Language Development

A

First months - cries, gurgles, grunts
3-5 months - coo, laugh
5-7 - babbling, using consonants and vowels
7-8 - babble in syllables
1 year - first words
18- 25 - putting words together

45
Q

Telegraphic Speech

A

the way toddlers speak, using rudimentary sentences that are mission words and grammatical markings

46
Q

Surface structure

A

in language the sounds and order of words

47
Q

Deep structure

A

in language the implicit meaning of sentences

48
Q

Creole

A

a language that evolves over time from the mixing of existing languages

49
Q

Pidgin

A

an informal creole that lacks consistent grammatical rules

50
Q

Phonics

A

focuses on the association between letters and their phonemes