Learning Flashcards
Rescorla - Wagner Model
learning comes from the difference between what is expected and what actually happens
Equipotentiality
the potential for any behavior to be learned as long as it is reinforced
Non - Associative Learning
habituation
dishabituation
sensitization
Acquisition
the formation of an association between the CS and the US
Shaping
reinforcing behaviors that are increasingly similar to the desired behavior (hot and cold game)
Latent Learning
when you learn without any kind of reward or punishment
Premack’s Principle
something of high value can reinforce something of low value
Temporal Discounting
the value of a reward diminishes over time
Behaviorism
behavior is determined by environment not feelings + emotions
Positive Reinforcement
giving a stimulus that increases the behavior’s probability
Secondary Reinforcer
a stimulant NOT necessary for survival
Fixed - Ratio Schedule
receive a reward after a certain/consistent number of outputs
Variable- Interval Schedule
reward given after an unknown amount of time
Extinction
the CS no longer predicts the US
Modeling
the imitation of observed behavior
Social Learning
learning via instruction or by observing others’ behaviors
Dishabituation
if something habituated changes, you’ll notice
Sensitization
increased response after exposure to a response that could be dangerous
Stimulant Discrimination
learning to differentiate between two similar stimuli - which brings the reward and which doesnt’
Stimulus generalization
when something similar but not identical to the CS produces the CR
Negative Prediction Error
the expected event does not happen
Positive Prediction Error
the expected event does happen
Vicarious Conditioning
a CR is created by watching someone else’s CR
Vicarious Learning
learning the rewards/consequences via watching someone else experience them