Learning Flashcards

1
Q

Rescorla - Wagner Model

A

learning comes from the difference between what is expected and what actually happens

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2
Q

Equipotentiality

A

the potential for any behavior to be learned as long as it is reinforced

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3
Q

Non - Associative Learning

A

habituation
dishabituation
sensitization

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4
Q

Acquisition

A

the formation of an association between the CS and the US

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5
Q

Shaping

A

reinforcing behaviors that are increasingly similar to the desired behavior (hot and cold game)

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6
Q

Latent Learning

A

when you learn without any kind of reward or punishment

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7
Q

Premack’s Principle

A

something of high value can reinforce something of low value

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8
Q

Temporal Discounting

A

the value of a reward diminishes over time

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9
Q

Behaviorism

A

behavior is determined by environment not feelings + emotions

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10
Q

Positive Reinforcement

A

giving a stimulus that increases the behavior’s probability

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11
Q

Secondary Reinforcer

A

a stimulant NOT necessary for survival

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12
Q

Fixed - Ratio Schedule

A

receive a reward after a certain/consistent number of outputs

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13
Q

Variable- Interval Schedule

A

reward given after an unknown amount of time

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14
Q

Extinction

A

the CS no longer predicts the US

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15
Q

Modeling

A

the imitation of observed behavior

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16
Q

Social Learning

A

learning via instruction or by observing others’ behaviors

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17
Q

Dishabituation

A

if something habituated changes, you’ll notice

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18
Q

Sensitization

A

increased response after exposure to a response that could be dangerous

19
Q

Stimulant Discrimination

A

learning to differentiate between two similar stimuli - which brings the reward and which doesnt’

20
Q

Stimulus generalization

A

when something similar but not identical to the CS produces the CR

21
Q

Negative Prediction Error

A

the expected event does not happen

22
Q

Positive Prediction Error

A

the expected event does happen

23
Q

Vicarious Conditioning

A

a CR is created by watching someone else’s CR

24
Q

Vicarious Learning

A

learning the rewards/consequences via watching someone else experience them

25
Negative Punishment
taking away a stimulus to decrease a behavior
26
Law of Effect
anything that leads to :) will likely happen again anything that leads to :( will likely not happen again
27
Negative Reinforcement
Removal of a stimulus to increase the behavior
28
Primary Reinforcer
something necessary for survival
29
Fixed - interval Schedule
reward given after a fixed amount of time
30
Variable - Ratio Schedule
rewards given after an unknown amount of outputs
31
Conditioned Response
the learned reaction
32
Spontaneous Recovery
the extinguished CS again produces a CR
33
Habituation
decreased response after repeated exposure
34
Associative Learning
conditioning operative learning
35
Conditioning Trial
the process of two stimuluses being connected mentally
36
Unconditioned Stimulus
the stimulus that brings a response without learning
37
Unconditioned Response
the unlearned response
38
Conditioned Stimulus
the stimulus that becomes connected to the response
39
Prediction Error
the difference between the actual and expected outcomes
40
Second Order Conditioning
another stimulus is paired with a CS
41
Operant/ Instrumental Conditioning
rewards and punishments
42
Positive punishment
adding a stimulus to decrease a behavior's occurance
43
Mirror Neurons
neurons fire when an animal performs an action AND when the animal observes another animal performing the action
44
Law of diminishing return
the CR increases with increase in the CS only to a certain point, and then it plateaus