Things I Just Cant Remember Flashcards

1
Q

Qrm

A

Manufacturing strategy to reduce lead times.

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2
Q

Why is symmetry important in design?

A

It offers inclusivity for both left and right-handed users and can give visual balance where as a symmetry can add interest and focused to designs

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3
Q

Anthropomorphism

A

The use of recognisably human characteristics within a design.

It provides emotional or humorous connections to the products sometimes unintentionally

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4
Q

Ergonomics

A

The scientific study of people and they’re working conditions. Interaction with products through all senses needs to be considered to avoid discomfort and stress.

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5
Q

Anthropometric

A

Measurements of the human body in context of product design the designer must consider which percentile they designed for

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6
Q

Inclusive design

A

Aims to meet the needs of the widest possible range of people who might interact with the product. Empathy with the target user as a key part of the design for a range of abilities.

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7
Q

Empathic design

A

Simulation of conditions limiting the ability of potential users in order to facilitate the development of more successful and inclusive products

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8
Q

Risk assessment

A

A process that considers what might cause harm to people and what reasonable steps might be taken to prevent that harm

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9
Q

How long does copyright last

A

70 years after the death of the creator

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10
Q

Unregistered design rights

A

Provide legal protection for designers to stop an authorised copying for 10 years. They cover appearance not how the product works.

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11
Q

Patents

A

Government issued protection on working parts of a design. Provides up to 20 years of legal protection but are expensive and complicated to obtain.

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12
Q

Registered design

A

Legal protection for a product appearance and decoration not working parts. Registered for up to 25 years.

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13
Q

Trademark

A

Give me protection for brand identity and marketing. A recognise combination of words will need to be renewed every 10 years.

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14
Q

Open design

A

Camino approach to design that is intended to realise products for the common good of society rather than financial reward. It encourages collaboration and sharing. Can be used freely.

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15
Q

How is efficient manufacture achieved

A

Modular designs with easy to monitor sub systems.
Standardised parts and sizes across a range of products.
Wave or reflow methods for manufacturing circuits rather than manual soldering.
Ensure optimum layout of manufacturing system by using simulation software

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16
Q

Feasibility study

A

The use of methods to assess the practicality of a project

17
Q

Takt time

A

The maximum amount of time to manufacture a product to meet consumer demand

18
Q

Collaboratorative design

A

Working in a design team and sharing expertise

19
Q

Design report

A

An industrial design teams project record for future reference

20
Q

Executive summary

A

Concise overview of the project resulting design and its effectiveness.

21
Q

Bar chart

A

Simplest way of representing data.
Used in many different reports and in the media
Commonly used

22
Q

Pictograph

A

Very easy to understand
Quick to read.
Suitable for presentations.
Not very accurate.

23
Q

Histogram

A

Similar to Bart
Data is shown in ranges.
You told to show the frequency distribution of data.
Particularly useful for showing results of research

24
Q

Line graph

A

Can show data changes over time
Easy to understand.
Accurate due to use of scales

25
Q

Pie chart

A

Shows data distribution.
Size of segments is relative to proportion of data.
Very easy to reason understand

26
Q

When are data tables used?

A

Anthropometric data
Cutting list
Costings

27
Q

What do data tables enable you to do?

A

Interpret data
Identify patterns or incorrect data
Add missing data

28
Q

Orthographic projections

A

Includes front plan and end elevations.
Used by engineers and manufacturers.
Standardised method for dimensioning scale line types

29
Q

Sectional drawings

A

Shows internal details.
The object is usually cut in half along a cutting plane

30
Q

Isometric

A

Simple 3-D drawing method
Used to sketch designs
Can be drawn freehand
Square gives 30° accuracy

31
Q

Isometric crating

A

Hopes to sketch in isometric.
Particularly useful for sloping surfaces and curves

32
Q

One point perspective

A

Simple 3-D drawing method.
Often used by architects and interior designers to sketch buildings of rooms.
Gives the drawing depth.
Objects get smaller closer than they are to vanishing point.
Can be used for design ideas

33
Q

Two point perspective

A

The 3-D drawings of design ideas
Exaggerates the 3-D effect
Object can be drawn above or below the horizon line

34
Q

Thick/ thin line technique

A

Makes 3-D drawing stand out.
External edges are bold and thick.
Internal lines are thin

35
Q

Marker rendering

A

Spirit based markers are used.
They provide a base colour.
Additional layers of colour or town can be added.
Fine line pens added more detail.
Enhances realism of drawings

36
Q

Mixed media drawings

A

Make use of pencil and fine line pen
Mark pen
Watercolour area cover.
Realistic textures are possible

37
Q

Texture rendering

A

Added using a fine line pen
Specific materials can be suggested.
Can use wood grain
Cross hatching
Stippling

38
Q

Standardise system of symbols and figures for engineered drawings

A

Geometric dimensioning and tolerancing