Technology Flashcards

1
Q

what percentage of Canadian children own a smartphone

A

76%

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2
Q

On average, how many hours a day do kids age 3-5 spend in front of screens

A

2 hours

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3
Q

What 4 areas do parents seek advice regarding children and screen time

A
  1. duration
  2. when/how to set limits
  3. effects on health/wellbeing
  4. Optimal content
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4
Q

What are the positive effects of technology on kids

A
  • educational tool
  • important to be proficient for future
  • connectedness with others
  • new perspectives
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5
Q

What are the negative effects of technology on kids

A
  • worsened eyesight
  • addictive
  • isolating
  • decreases physical activity
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6
Q

What is the main criteria for an educational app

A

to support a learning goal

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7
Q

What are the 4 pillars of learning (to make a beneficial app)

A
  1. Active learning
  2. Engagement
  3. Meaningful experiences
  4. Socially interactive
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8
Q

What are some examples of active learning

A

-Asking children questions as you read them a story

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9
Q

When do students retain more information?

A

When they think they will be teaching it to someone else

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10
Q

Why does background television worsen child engagement

A

decreases focus and reduces quality of interaction with parents.

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11
Q

What does engagement say about pop-up books

A

Children learn less from pop-ups than a simple story book

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12
Q

Why do children sometimes perform worse in decorated classrooms

A

it’s too distracting

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13
Q

How do meaningful experiences get incorporated into learning

A
  • By tying material to be learned to a narrative

- Parasocial interactions

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14
Q

Parasocial interactions

A

Interacting with a character in a book/TV show that gives the illusion of human interaction

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15
Q

socially interactive learning is critical for learning what

A

language

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16
Q

How can an app employ active learning

A

-using symbolic material (pictures/words/numbers) for children to interpret themselves

17
Q

How can apps employ engaged learning

A
  • contingent interactions (touch/swipe to control media)

- extrinsic and intrinsic motivation

18
Q

What is extrinsic motivation

A
  • positive feedback/encouragement

- “good work” instead of “you’re smart”

19
Q

What is intrinsic motivation

A

motivation from the enjoyment of learning a new skill

20
Q

How can apps employ meaningful learning

A
  • tap into personal history/prior knowledge

- Builds a narrative around info

21
Q

How can apps employ socially interactive learning

A
  • social contingency

- Parasocial relationships

22
Q

What is social contingency

A

back and forth between 2 speakers

23
Q

What are common educational app pitfalls

A
  • fire-alarm syndrome
  • too many choices
  • no pillars of learning
  • empty calories (no education)
  • Attention deficit design
24
Q

What is fire alarm syndrome

A

too many distractions in an app

25
Q

What is attention deficit design

A

switching content too rapidly.

26
Q

Screen time for babies <18 months

A

no screens unless facetime

27
Q

screen time for 18-24 months

A

<1 hr of high-quality content per day, watched w kids

28
Q

screen time for 2-5 yrs

A

1 hr/day of high-quality content

29
Q

screen time for 6+ years

A

set limits so as to not affect sleep, exercise, social time, etc

30
Q

What can parents do to make screen time positive

A
  • establish screen-free times

- model healthy device use.