TAC Brevity Flashcards

1
Q

Alligator

A

Link 11

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2
Q

Angels

A

Height

Angels 2 = 2000ft

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3
Q

Beadwindow

A

Your last transmission disclosed Essential Elements of Friendly Information

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4
Q

Bent

A

Equipment inoperative

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5
Q

Big Dipper

A

Radar and sonar fitted helo

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6
Q

Bloodhound

A

ASW torpedo

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7
Q

Blotter

A

ESM system

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8
Q

Bogey

A

Unidentified aircraft

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9
Q

Bruiser

A

Air to surface missile (overwater)

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10
Q

Bulldog

A

Surface/sub-surface launched anti-ship missile

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11
Q

Bullpen

A

Submarine search generated area

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12
Q

Cadillac

A

Directional active sonobuoy

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13
Q

Cake

A

ASW weapon state report

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14
Q

Candy

A

Ammunition state report

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15
Q

Charter

A

Requirement for daily changing of callsigns

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16
Q

Chatter

A

Comms jamming

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17
Q

Cherubs

A

Height in hundreds of feet

Cherubs 5 = 500ft

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18
Q

Cobra

A

ASW torpedo with Gyro Angled Snake Search (GASS)

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19
Q

Cold

A

Lost sonar contact or contact is not held

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20
Q

Confetti

A

Chaff return on radar

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21
Q

Cypher

A

Covered circuits that is set using cryptographic devices

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22
Q

Diver

A

Variable depth sonar

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23
Q

Dog box

A

Area within which units may interfere with or be endangered by ASW torpedoes

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24
Q

Father

A

TACAN

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25
Q

Feather

A

Visual sighting of periscope wake

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26
Q

Feeler

A

Shipborne fire control radar

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27
Q

Freddie

A

Air controller
Prefixed with:
- P (PAC)
- S (ASTAC)
- F (Fighter controller)

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28
Q

Freewheel

A

Cancels SGSA

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29
Q

Gadget

A

Radar

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30
Q

Gertrude

A

Underwater telephone

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31
Q

Gingerbread

A

Spoofing (voice imitative deception)

32
Q

Goblin

A

Submerged object detected

33
Q

Grasshopper

A

Emergency transit of submarine areas by surface units

34
Q

Gridlock

A

Process of matching relative positions of locally held tracks with the positions of the reported tracks of the grid reference units

35
Q

Hammer

A

Active sonar

36
Q

Handyman

A

Helicopter in ASuW support role (no weapons)

37
Q

Hooker

A

Fishing or other small craft

38
Q

Hot

A

Sonar contact is held

39
Q

Hush

A

Initiate a specific EMCON plan

40
Q

Jello

A

Inverse Synthetic Aperture Radar (ISAR)

41
Q

Lazy

A

Equipment is in standby

42
Q

Misfit

A

A requirement to continue using daily call signs

43
Q

Mother

A

Parent ship

44
Q

Nancy

A

Infrared equipment (FLIR/EO)

45
Q

Pancake

A

Land/I wish to land

46
Q

Panther

A

Hostile nuclear submarine

47
Q

Parrot India

A

Military IFF Interogator

48
Q

Pigeons

A

Bearing and distance to base or specified destination

49
Q

Plain

A

Uncovered circuit

50
Q

Playground

A

Joining the link network system

51
Q

Pointer

A

Directional passive sonobuoy

52
Q

Polar

A

Friendly nuclear sub

53
Q

Pony

A

ASW weapon carrying helicopter

54
Q

Puppies

A

Modify an existing EMCON plan

55
Q

Racket

A

Electronic transmission intercepted

56
Q

Rifle

A

Air to surface missile (overland)

57
Q

Riser

A

Radar contact which has suddenly appeared

58
Q

Sinker

A

Radar contact that later disappeared

59
Q

Skunk

A

Surface contact detected by radar

60
Q

Slameye

A

Visual bearing of the missile, missile vapour track, or exhaust.

“SLAMEYE, bearing 270 TAIP XX position …”

61
Q

Sour

A

Equipment not operating efficiently/invalid response to IFF check

62
Q

Spiked

A

RWR indication of a hostile radar lock-on

63
Q

Spoofing

A

Voice deception detected

64
Q

Spoofer

A

Contact employing tactical/electronic deception measures

65
Q

Spotted

A

RWR indication of a hostile search radar

66
Q

Strangle

A

Switch off equipment indicated

67
Q

Sweet

A

Equipment operating efficiently/valid response to IFF check

68
Q

Timber

A

Link 16

69
Q

Wave off

A

Do not land

70
Q

Winchester

A

Aircraft out of ammunition

71
Q

Ziplip

A

Limit voice transmissions to critical information only

72
Q

NILE

A

Link 22

73
Q

“98”

A

9800yds

74
Q

“5.2”

A

5.2nm

75
Q

Laying brick work

A

Laying sonobuoys

76
Q

Clear ball bat

A

Clear to attack