T2 - Characters and Images Flashcards

1
Q

Uppercase and lowercase in binary

A

different binary values

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2
Q

When text is encoded and stored using ASCII,

A

each of the characters is assigned a denary character code,

represented + stored in the computer as binary.

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3
Q

A 7-bit character code (like ASCII) has

A

128 different characters that can be encoded

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4
Q

An 8-bit character code (like extended ASCII) has

A

256 different characters that can be encoded

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5
Q

A character set

A
  • a set of letters, symbols and digits that can be represented by a computer:
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6
Q

types of character sets

A

ASCII
Unicode

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7
Q

Unicode

A
  • To represent other characters for different languages, 16 bits 65 536 possible combinations
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8
Q

Types of image files:

A

Bitmap - uses pixels
JPG - uses pixels
GIF - moving one
PNG - low quality
TIFF - raw (high quality)
Vector - uses a formula to maintain qualities
SVG

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9
Q

Bitmap images

A
  • made from pixels which each have a colour + binary number for this
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10
Q

Image resolution

A

= the concentration of pixels within a specific area

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11
Q

Colours in pixel

A
  • Each pixel has a proportion
    of red, green and blue = makes one colour
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12
Q

Increasing the number of colours in bitmap:
More bits per pixel

A

= more colour combinations

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13
Q

bit depth

A
  • number of colours
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14
Q

Higher bit depth

A

= more variety of colours

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15
Q

Bit depth formula

A

= 2^n where n is bits

Gives number of colours used

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16
Q

Size of bitmap images formula

A

= w*h in pixels

17
Q

In 32-bit colour what are the last 8 bits for?

A

Transparency channel:

32 bits per pixel 8 bits are given
-allow a background to show through

18
Q

Image size in bits formula

A

: width * height * colour depth

19
Q

Image size in bytes: formula

A

(width * height * colour depth) /8

20
Q

Metadata:

A

Colour depth in bits per pixel
Resolution (Height and width in pixels)
Date created
Author

21
Q

Pros of colour values being in hex:

A

easier to read/write = reduces errors

22
Q

RGB value range:

A

0 to 255
each colour must be 8 bits to store range

23
Q

bit number per RGB

A

3 * 8 = 24 bits