skill aquisition Flashcards
Characteristics for skillfull performer
ACEFLAG
- aesthetically pleasing
- consistant
- efficient
- fluent
- learned
- accurate
- goals
SKILLFUL PERFORMER
aesthetically pleasing
good to watch
SKILLFUL PERFORMER
consistant
repeatable at same level
SKILLFUL PERFORMER
efficient
no energy wasted
SKILLFUL PERFORMER
fluent
smooth and links together
SKILLFUL PERFORMER
learned
developed through practice
SKILLFUL PERFORMER
accurate
precise movements
SKILLFUL PERFORMER
goals
clear aim in mind
SKILLS
gross vs fine
gross = involves large movements of large movements
fine = involves small movements of small muscles
SKILLS
externally paced vs self paced
ex = other factors determine when to start skill
self = performer decided when to start skill
SKILLS
open vs closed
open = unstable changing environment
closed = stable non chnaging environment
SKILLS
high in organisation vs low
high = hard to break down
low = easy to break down
SKILLS
simple vs complex
simple = little cognative involvement for decision
complex = large cognative involvement for decision making
SKILLS
discreet vs serial vs continuous
Discreet = clear beginning and end
Serial = de screen skills in sequence
Continuous = no clear beginning and end Serial
TRANSFER OF LEARNING
Zero definition and example
- when the skill has no affect on the performance or another
- eg. Shooting in b ball and kicking a football
TRANSFER OF LEARNING
Bilateral definition and example
- Transferring skill from one side to another
- eg: drubbing in the left to right hand
TRANSFER OF LEARNING
Negative definition and example and bad consequences
- when a skill hinders the performance of another
- eg: shooting in b ball to netball
- makes the skill time consuming and habits need to be broken
TRANSFER OF LEARNING
Positive definition example and benifits
- when the skill enhances the learning of another
- eg: chest pass in b ball to netball
- good bc it can save time because don’t have to learn as much
TRANSFER OF LEARNING
How to ensure positive transfer
- over learn first skill
- lots of feedback
- avoid similar skills practiced closely
- include game situations
STAGES OF LEARNING
Cognative
- rely on coach
- getting to grips with task
- asking questions
- forming mental pictures
- many mistakes
STAGES OF LEARNING
Associative
- knows what needs to be practice
- more consistent performance but mistakes
- starting to correct mistakes
STAGES OF LEARNING
autonomous
- can perform the skill automatically
- high consistency
- can detect mistakes
- can process info whilst doing the skill
PRACTICE PRESENTATION
when to use WHOLE and advantages and disadvantages
- high organisation skills
- autonomous learning stage
- high fitness
- highly motivated
- high organisation
good - kinisthetic feel, time saving, intrincic feedback
bad - if low fitness = injury, no extrincic feedback
PRACTICE PRESENTATION
when to use WHOLE PART WHOLE and advantages and disadvantages
- complex skills
- dangerous skills
- highly motivated
good = kinisthetic feel, can use both intrncic and extrinsic
bad = time consuming, may not be fluent
PRACTICE PRESENTATION
when to use PROGRESSIVE PART and advantages and disadvantages
- complex
- dangerous
- low organisation
- low fitness and confidance
good = helps break down, gives confidance to less motivated
bad = time consuming, no kinisthetic feel, bad for high organisation, less fluent
PRACTICE PRESENTATION
whole, whole part whole, pregressive part definitions
whole = teaching a skill without breaking it apart
whole part = observes whole skill before identifying areas to improve
progressive = teaching different parts and bringing the together
TYPES OF PRACTICE
MASSED definition, when to use and pros and cons
continuous ptactice with no rest
- autonomous learning
- high fitness and motivation
- descrete skills
- skimple skills
- safe
- high organisation
good - overlearning = good habits, develops fitness
bad - tiring could lead to injurys, no extrincic feedback
TYPES OF PRACTICE
DISTRIBUTED definition, when to use and pros and cons
regukar relitively long intivals
- complex
- gross
- low organisation
- serial
- cognative
- low fitness and motivation
good - breaks used for rest. periods and feedback to recover from fatiuge
bad - time consuming, bored easily meaning behaviour deteriorates
TYPES OF PRACTICE
VARIABLE definition, when to use and pros and cons
changing type of actitity reguarly
- autonomous and cognative
- open
- exernally paced
good - game experience, positive transfer
bad - time consuming, cognative counld get confused easily
TYPES OF PRACTICE
MENTAL definition, when to use and pros and cons
creating a mental image of yourswelf performing sucessfully ( internal and external )
- cognative = for basic skills
- autonomous = complex
- complex skills = remembering technique
good - reherses tactics, biuld confidance
bad - must be done in quiet areas with little distractions, no kinisthetic feel, must be practiced
GUIDANCE
visual definiton and pros and cons
- improving via seeing/watching model performances
- good = creates mental images, sees correct technique
- bad = no kinisthetic feel, must be accurate
GUIDANCE
verbal definiton and pros and cons
- spoken instructions
- good = creates mental images
- bad = confusion over complex language, no kinisthetic feel
GUIDANCE
manual and mechanical definiton and pros and cons
man - physical support
mech - support via equiptment
good = kinisthetic feel, gain confidance
bad = can be unconfortable with contact, becomes reliant on help
FEEDBACK
intrinsic and extrinsic
-in = feedback from within form the proprio receptors
ex = comes from an external source
FEEDBACK
negative and positive
neg = feedback focussing on bad points
pos = feedback focussing on good points
FEEDBACK
knowlege of results / performance
result = about an outcome, usually numerical
perf = about technique
FEEDBACK
guidelines ( 5 )
- stages of learning
- amount of feedback
- more general or complex
- how to present
- frequency