COMMERCIALISM Flashcards

1
Q

COMMERCIALISATION

sport needed media and sponsorship

A

sport needs media
= to promote it so performers gain status and money

sport needs sponsorship
= make money

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2
Q

COMMERCIALISATION

media needs sport and sponsorship

A

media needs sport
= a way of attracting viewers and money

media needs sponsorship
= get deals for tv companies

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3
Q

COMMERCIALISATION

sponsorship needs sport and media

A

sponsorship needs sport
= advertise their product

sponsors need media
= platform to advertise product

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4
Q

COMMERCIALISATION

what led to rise of commercialised sport

A
  • industrialisation and communication
    = increased profile of players = people wanting to watch
  • increased free time
    = needed entertaining n saturday afternoons
  • increased disposable income
    = people willing to spend on tickets
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5
Q

COMMERCIALISATION

evidence of rise of commercialised sport

A
  • selling food and drink
  • selling merch
  • betting
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6
Q

COMMERCIALISATION

benifits of commercialisation

A
  • more money for equiptment
  • training facilities
  • increased standard and awareness
  • increased role models
  • economic benifits
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7
Q

COMMERCIALISATION

problems of commercialisation

A
  • ngb lost control
  • less populatr sports left behind
  • sports rules change
  • deviance from players
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8
Q

COMMERCIALISATION

examples of players, teams, facility and event

A

player = djocavic = lacoste
teams = chelsea = nike
facility = arsenal stadium = emirates
event = FA cup = emirates

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9
Q

COMMERCIALISATION

effects on performer ( 5 )

A
  • invasion of privacy
    = mental health issues = unsafe
  • sponsorship needed
    = risk taking
  • encouraged risks
    = deviance and training whilst injured
  • performers are role models
    = have to watch behaviour all the time = invasive
  • extended seasons
    = more practice, less free time = burn out and injury ( champions leauge )
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10
Q

COMMERCIALISATION

effects on sport ( 6 )

A
  • NGB makes rule chnages
    = sports more exciting but less traditional ( Twenty)
  • NGB loose control
    = have to consider commercialisation when making decisions
  • standard improved
    = more exciting, attract viewers
  • exciting events
    = sports not in media left behind ( footy vs hockey )
  • increased sport populatrity
    = more people watching = more money
  • winning main popularity
    = gamesmanship and deviance
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11
Q

COMMERCIALISATION

effects on spectator ( 6 )

A
  • increased access
    = more oppotunity to watch
  • interactive tech
    = more personal and informtaive ( Hawkeye)
  • rule changes
    = more exciting and more viewers
  • interupted by advertising
    = makes viewing disjointed ( superbowl )
  • highlights negative role models
    = people copying behaviour
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12
Q

COMMERCIALISATION

characteristics of commercialised sport ( 3 )

A

professional = well payed
sponsorship = chels sponsored by nike
media coverage

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