Skill Acquisition Flashcards

1
Q

Skill

A

This is a specific and defined task that can be learned and practiced

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2
Q

Closed skills

A

A skill performed in a predictable enviroment

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3
Q

Open skill

A

A skill performed in an unpredictable environment, where the performer has to react and adjust to the changing nature of the situation

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4
Q

Characteristics of a skill

A

LACE FACE

Learned,
aesthetically pleasing
Consistent
Efficient

Fluent
Accurate
Controlled
Economical

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5
Q

Gross skill

A

A skill performed using large muscle groups

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6
Q

Fine skill

A

A skill that uses smaller more intricate muscle groups

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7
Q

Self paced/externally paced

A

When the performer controls/has no control the start and speed of the skill

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8
Q

What’s a discrete skill

A

One where it has a clear start and end

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9
Q

Continuous skill

A

Brings together discrete skills in a repetitive movement

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10
Q

Serial skill

A

Contains several discrete skills in order to make a more integrated movement

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11
Q

Simple/ complex skill

A

A skill that requires few decisions to be made when being performed

A skill that requires many decisions to be made when performed

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12
Q

Transfer learning definition

A

The effect of the learning and performance of one skill on the learning and performance of another

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13
Q

What are the four types of transfer learning

A

Positive - When the learning of one skill helps another

Negative - When the learning of one skill hinders another

Zero - When the learning of one skill has no impact on the learning of another

Bilateral - When the learning of one skill is passed across the body from limb to limb

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14
Q

How to maximise positive transfer

A

Highlight the similarities - uses similar muscles, actions and timing

Make sure the skill is well learned and is autonomous

Plan progressions and make sure that practice situation are realistic

Confident and motivated players

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15
Q

How can you prevent negative transfer

A

Highlight the differences and eliminate bad habits

Identify elements that might hinder transfer

Misunderstanding movements

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16
Q

Whole practise

A

Practising the skill in it’s entirety

Should be used when the skill is fast, closed, self paced and simple

Gives fluency a feel of the skill

Not for beginners, too much info, can fatigue, lose motivation

17
Q

Whole part whole practise

A

Assessing the skill, identifying a weakness to practise, then putting the skill back together

To be used when the skill is complex, fast, difficult to isolate parts of the skill

Shows weakness, corrects it

However time consuming, if the first part is incorrect all is lost, negative transfer

18
Q

Progressive parts

A

Practising the first part of the skill then adding parts gradually.

Should be used when skill is complex, serial, and externally paced

Keeps links between stages , reduces danger, reduces demand, focuses on weaknesses

However time consuming, if the first part is incorrect all is lost, negative transfer

19
Q

Learning

A

A permanent change in behaviour as a result of practise

20
Q

Performance

A

A temporary occurrence that can change from time to time because of many extra and internal influences

21
Q

What are the 3 stages of learning

A

Cognitive, associative and autonomous stage

22
Q

What is the cognitive stage

A

You learn what is needed to complete the skill

Frequent errors occur

Attention to desicions and step by step procedures

Lots of thinking

Perform skill slowly

Requires feedback

23
Q

What is the associative stage

A

A period of consolidation of correct or nearly correct movement responses

Learner begins to make use of intrinsic and kinaesthetic feedback

Begins to compare the performance to mental model

Begins to pay attention to concurrent feedback
Begin to use more complex and detailed cues

Learned performs the skill under various situations

24
Q

What is the best way to learn the cognitive stage

A

Have skill demonstrated - ensure visual aid and mental picture

Allow time for practise and by re demonstrating the skill

Don’t overload learner with info

25
Q

What happens in the autonomous stage

A

Sequencing and timing of subroutines is automatic, less conscious attention

Process large chunks of information that occurs without their attention

Performer analysing own performance and adjust own actions

High levels of smoothness efficiency accuracy and performed without stress

26
Q

Causes of plateau

A

Loss of motivation

Poor coaching

Limits of the ability of the performer are reached

Goals/targets are set too low

Fatigue both mentally and physically

27
Q

What is the features insight learning (Gestalt)

A

1.) preparation - Can’t solve the problem initially, data gathering

2.) Incubation - problem put on hold, problem worked on unconsciously

3.) Insight - Suddenly there is a mental representation of solution

4.) Verification - solution checked

28
Q

What is the features insight learning (Gestalt)

A

1.) preparation - Can’t solve the problem initially, data gathering

2.) Incubation - problem put on hold, problem worked on unconsciously

3.) Insight - Suddenly there is a mental representation of solution

4.) Verification - solution checked

29
Q

Advantages to insight learning

A

The learner learns new skills through experiencing the whole task

  1. Part learning is not effective
  2. Kinaesthesis and the flow of the task are maintained
  3. There is a greater understanding of the skill as the athlete has to use their own cognitive processes to solve the problem – this means there is a greater understanding and therefore retention of the skill. Implications for coaches – pose questions to the athlete don’t just tell them what to do.
  4. They use their insight and adapt to sporting situations.
  5. Allows the athlete to be creative and develop their own strategies and tactics.
30
Q

What is insight learning - social

A

This is the learning or problem solving that happens all of a sudden through understanding the relationships of various parts of a problem rather than through trial and error

31
Q

What is operant conditioning skinner

A

This is also known as trial and error learning, it shapes behaviour and the environment is manipulated to promote a certain behaviour. And behaviour is shaped by reinforcement .

Operant conditioning based on Skinner’s work is the use of reinforcement to ensure the correct responses are repeated.

Characterised by 3 principles

Trial and error learning
The coach might manipulate the environment
Behaviour shaped by reinforcement S-R bond

32
Q

What four processes must a coach use to copy a model demonstration (Bandura observational learning)

A

Bandura suggests that the performer needs to

ARMM

Attention - watch demonstration

Retention - chance to practice

M - Motor production - must be physically and psychologically capable

Motivation - Internal and external motivators

33
Q

What is the social development theory (vygotski) about

A

According to Vygotsky, social interaction plays a key role in an individual’s development. You build on what you know already, (hence constructivism = build), and you can learn from others who are more experienced and skilled

34
Q

What is the role of social interaction

A

Inter-psychological learning – happens before development. The performer learns from people they interact with.

• Intra-psychological learning – Learning takes place within the learner.
• the performer thinks about what they can do on their own and what they have learnt from others.

• More knowledgeable other (MKO) – a person who has a greater understanding of the skill/task than you do and can offer technical advice and feedback.

• Zone of proximal development -
Stage 1 – what can I do on my own (independently)? Stage 2 – what can I do with the help of a MKO?
Stage 3 – What can I not do yet?