perception and visual cognition Flashcards

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1
Q

what is perception

A

active process - very important puts focus on individual seeking things out in active world
creation of experience
organises raw swnsory data and gives it meaning

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2
Q

Bottom up processing

A

Individual elements of the stimulus are combined into a unified perception.
putting together small pieces of information to make unified whole
think of reading
not perceiving all little intricate parts of letter you percieve the whole word

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3
Q

top down processing

A

Sensory input interpreted in light of existing knowledge, concepts, ideas and expectations.
Important route to idiosyncratic, unique perceptual experiences.
much more formalised component
have expectations that pull together the perception that goes beyond stimulus elements
PEOPLE EXPERIENCE THE SAME SENSORY INPUT BU HAVE DIFFERENT EXPERIENCES

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4
Q

idiosyncratic unique visual experiences

A

everyone has had different presences and therefore different expectations

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5
Q

top down processing: exMPLE

A

LOOKING AT PHOTO SOMEONE SEES WOMAN SOMEONE SEES MAN PLAINGSAXAPHONE
led zeppelin song
some people hear the secret message some don’t
this is because some expect it and actively go out to seek it

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6
Q

Attention and perceptionL selective attention

A

attention is crucial in perception
we are exposed to a lot of stimuli at any given time much of which is irrelevant
Selective attention allows us to focus on certain stimuli and filter out other information.

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7
Q

Cherry’s (1953) cocktail party effect

A

When you hear someone mention your name at a party, you attend to what they say, filtering out other conversations.
can be seen in dichotic listening tasks

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8
Q

inattentional blindness (Mach 2003)

A

is easily missing striking occurrences due to not paying attention
what happens to that information we received in sensory information
people aren’t ignoring the other information, they’re just attending more to other information

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9
Q

what determines what we pay attention to

A

external factors

internal more personal factors

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10
Q

external factors

A

intensity
movement
size
novelty

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11
Q

internal factors

A

interests

motives

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12
Q

internal v external: example

A

Two pictures with bottles and alcohol
those who drink were more likely to notice the change to the alsohol bottles than those who didn’t drink but they didn’t notice a control change

Jones etal 2003

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13
Q

potential source

A

tend to ‘pop out’ at us (Hansen & Hansen 1998)

Threatening faces make it harder to find other faces

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14
Q

Breaks in perception

A

When perception breaks down

what this tells us about perception

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15
Q

Breaks in perception:The Thatcher illusion

A

Two faces
both of Barrack Obama
one picture have some adjustments tot he features
hardly noticed when face is upright but when showed upside down and inverted these processes used for facial perception is dirupted and changes can be noticed more easily

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16
Q

figure ground segregation

A

Separating out the figure and the ground so the background and the foreground
one of the critical first steps in organising raw sensory data
rule of thumb in distinguishing:
the figure is think on top and ground is behind

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17
Q

Figure-ground confusion: examples

A

inverting colours on map

optical illusions with line drawing of elephant with too many legs

18
Q

Gastalt principles

A
similarity
proximity
closure
continuity
figure V Ground
...rules of thumb that the perception system uses to help organise raw sensory data

the whole is much greater than the sum of its parts

19
Q

Gastalt Principles: Similarity

A
Group similar things together
group different things apart
Determined by similarity in:
colour
size
shape etc
20
Q

Gastalt principles: Proximity

A

Group things together that are close to each other or organised together such as in squares etc despite colour differences

21
Q

Gastalt principles: Closure

A

Tendancy to fill in the gaps o create a unified or coherent object
e fill in gaps in a circle or more angular object like rectangle
closure used a lot in graphic design

22
Q

Gastalt principles: continuity

A

Tendancy to perceive flowing patterns in lines rather than those that contain sharp angular changes in perception so in an X you view two diagonal lines rather than two arrows
eg concentric circles that due to the pattern were seen as spirals going off into distance

23
Q

Gastalt principles: Figure V Ground

A

Tendancy to distinguish figure from the ground

24
Q

Relative perception

A

We perceive things relative to other things

25
Q

Ebinghaus illusion

A

perceive an object surrounded by smaller objects as bigger than when its presented with identical ones
use of visual landmarks to estimate the relative size of something

26
Q

monocular cuesv binocular ces

A

cues to depth perception between that of one eye and those that depend on information from two eyes
monocular and binocular cues are very different

27
Q

monocular cues to depth

A
with object:
relative sizesize
occlusion
relative height
combinations of all three provides a very obscured view of depth
Other cues:
linear perspective
shadows
clarity
motion parallax
28
Q

monocular cues: relative size

A

in absence of other information there is a tendency to perceive things large as near and small as far away

29
Q

monocular cues: occlusion

A

refers to the tendency to perceive the thing in front of something as being nearer
occlusion refers to covering something so photos where people are pushing over th leaning tower of pisa from a distance that obscures the depth cause your not covering the tower

30
Q

monocular cues :relative height

A

boats higher up toward horizon are sensed as further away

31
Q

monocular cues: linear perspective

A

tendency of lines to converge as they go od ff into the distance
allows artists to create very powerful strong impressions of depth

32
Q

monocular cues: texture gradient

A

perceive things that share a continuity in pattern and group them together and sense that the reason that the patterns flow is because they share the same location in space

33
Q

monocular cues: shadows

A

false shadows can create misleading impressions of depth

David Blain giving the impression that he’s levitating through exploitation of shadow

34
Q

monocular cues: clarity

A

things that are in the foreground tend to be perceived moocher clearly that things in the background
this can be manipulated by making background more clear to card confusion

35
Q

motion parallax

A

tendency for things at different difference to move at different speeds
far things wipe across the retina more slowly than near things to us
e.g. the clouds, aeroplanes

36
Q

Binocular cues

A

most effective and compelling depth cues:
binocular disparity
convergence

37
Q

binocular cues: binocular disparity

A

refers to tendency of getting a slightly different image from each eye
tendency of perceptual system to use difference between both eyes to compute information about depth

38
Q

binocular cues; convergence

A

refer to perceptual systems tendency to use information from muscles in eyes to make inferences about depth
since eyes are in different possessions depending onto far something is

39
Q

perceiving motion

A

imperitive for survival sensed by image wing across the retina

40
Q

stroboscopic motion

A

ability to perceive something as moving although its not