PA wk 6- Depth perception Flashcards

1
Q

the inverse problem with retinal images

A

any retinal image is consitant with infinite possible configurations of the world

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2
Q
A
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3
Q

Oculomotor cues

A

cues that depend on our ability to sense the position of our eyes and tension in our eye muscles.

e.g. eyes have to converge to look at objects closer to us.
- accommodation cue. lens in eye changes shape to focus image. Will be fatter if closer, thinner further away.

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4
Q

pictorial cues

A

monocular cues - cues that can be depicted in a still picture

e.g.
- texture
- elevation
- relative size
- perspective
- shading
- occlusion

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5
Q

Motion-produced cues

A

cues that depend on movement of observer or of objects in environment

e.g. motion parallax (car window, movement in opposite directions depending on distance
- kinetic depth. part of surface closer will move faster

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6
Q

Binocular disparity

A

a cue that depends on fact that diff eyes produce diff images.

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7
Q

The fact that an object can look the same size regardless of changing retinal image size is referred to as

A

size constancy

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8
Q

ambiguity in depth percpetion

A

many 3D cues (particularly pictorial) are ambiguous
- can overcome this via prior knowledge, or assumptions to interpret knowledge
- gained thru experience
- = top down

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9
Q

ambiguity in shading

A

light tends to come from above

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10
Q

ambiguity in elevation

A

objects rest on ground plane.

and so those higher up are further away, those lower down are closer

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11
Q

multi cue perception

A

Real-world scenes have multiple cues present
Cues must be integrated to achieve a single unified percept
Integration helps to overcome problems of:
Reliability
Ambiguity
Conflict

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12
Q

3 types of integration

A
  1. Compromise (take an average, but weighted toward the one u trust)
  2. Dominance (one seems incorrect so go with other)
  3. Interaction (both info source sort of say same thing differently)
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13
Q

how did young et al study multi cues

study 1

A

asked whether cylinder was stretch, circular, flattened.

gave 2 cues, texture and motion

atrificially generated a flattened texture cue with a stretched motion cue.

Found, ppl compromised between the cues.

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14
Q

how did young et al study multi cues

study 2

A

they made 1 cue less reliable (by making the texture dodgy).

Perceived the motion cue to be more dominant in determining stretched.

also worked in opposite direction

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15
Q

dominance summary

A

when conflict between 2 cues is too great, the brain will chose one cue and ignore other.

e.g. elevation vs relative size of hot air baloons

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16
Q

Interaction example

A

if take texture of cylinder alone, can seem concave or convex.

Binocular disparity can disambiguate

17
Q

order of integration

A

interaction, (cues disambiguate others)
then compromise (then these cues come together)