Memory Hooks Flashcards

1
Q

Values of the Olympic Games

A

FED RICE

Friendship
Excellence
Determination

Respect
Inspiration
Courage
Equality

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2
Q

Causes of violence

A

SWARMS + D

S - Society - norms and values

W - Winning at all costs

A - Aggression / frustration

R - Rivalries

M - Media

S - Steroids (drugs)

D - Deindividualisation

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3
Q

Implications of violence

A

A NEED to stop violence

A - Attitude / behaviour

N - National governing body (rule changes)

E - Entertainment

E - Education

D - Domestic violence

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4
Q

Reasons for illegal drug use in sport

A

PROS

P = Pressure - from significant others / political

R = Rewards - financial gain and tangible items

O = Others - other people are doing it

S = Success - increased shop window effect

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5
Q

Consequences of drugs and doping

A

conSequenceS

Health - Increased health issues

Sponsors - Loss of sponsorship

Society - Societal conventions

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6
Q

Strategies to prevent drugs and doping in sport

A

STRATEaGencIES

S = Selected athletes

T = Tests are random

RAT = Punishment

E = Education

aGencIES = WADA - Changing culture

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7
Q

Pre-1850 Britain

A

CLEGITT

C = Classes -> 2 classes upper / lower, class dictated activities and roles

L = Law -> No police force or RSPCA, activities were cruel and violent

E = Education -> Upper class were literate, lower class were not. Literacy dictated activities

G = Gender -> Male dominated society, class dictated activities for women

I = Income -> Class dictated money which influenced equipment / facilities

T = Time -> Lower class had little time due to long working hours, games were occasional

T = Transport -> Upper class used horse and cart, lower class travelled by foot

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8
Q

Post-1850 Britain

A

CAPLEGITT

C = Class
A = Amateurs
P = Professionals
L = Law
E = Education
G = Gender
I = Income
T = Time
T = Transport

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9
Q

Influence of public schools on the promotion and organisation of sports and games

A

T-REx IF RICH

T = Time -> Plenty of time to promote rules and ethics (Promote)

R = Rules -> Helped develop them - university melting pot (Organise)

Ex = Ex-students -> In careers as Army officers, priests, politicians, head of NGB’s (Promote)

I = Intra-house -> Which meant the sport spread, more people playing codified sport (Promote + Organise)

F = Funds -> Money / space for facilties (Promote)

R = Role models -> Head boy inspired next generation (Promote)

I = Inter-school -> Which meant that more people played (Promote + Organise)

C = Coaching -> Specialist coaching in sport (Promote + Organise)

H = House support -> Support = fans and spectators (Promote)

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10
Q

Main factors of commercialisation

A

GAMES for TV

G = Golden triangle

A = Advertising increased

M = Media increased

E = Exposure to more sport

S = Sponsorship means more money

For

TV = More TV and radio coverage

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11
Q

Changes in media since 1850

A

News has become GRIM 24/7 SSSS

G = Global

R = Rewind live TV

I = Internet

M = Media

Access is 24/7

S = Social media

S = Sports stars

S = Starting times changed

S = Subscriptions

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