Lesson Six: Mapping Games (LG) Flashcards
3 Types of Mapping Games
1) Spatial Relations
2) Supplied Diagram
3) Directional
- Spatial Relations (MG)
- These games deal w/ associating variables together, NOT ordering.
- These games are not worried with sequencing the variables in the game.
3 Questions you might ask yourself when doing a Spatial Relations Game
- What is the direction of the connections? (Do the variables go one-way or two-ways?)
- Do the lines (connecting variables) have to be straight? (Can they be curved?)
- Can the lines intersect?
- Supplied Diagram
In these mapping games, the test maker will provide you with a diagram, that indicates the relationship between the variables.
You should use this diagram!!
- You should use it as your Main diagram.
- It will allow you to make inferences.
- Directional
In these mapping games, you have a center variable, and four other variables that shoot out from that center variable, going North, South, East, West.
It’s best to draw the four quadrants as you diagram this game (NW, NE, SW, SE)
Example Game:
Greenburg has exactly five subway lines: L1, L2, L3, L4, and L5. Along each of the lines, trains run in both directions, STOPPING AT EVERY STATION.
Rules:
- L1 runs in a loop connecting exactly seven stations, their order being Rincon-Tonka-French-Semplain-Urstine-Quetzal-Park-Rincon in one direction of travel, and the reverse in the other direction.
- L2 connects Tonka with Semplain, and with no other station.
- L3 connects Rincon with Urstine, and with no other station.
- L4 runs from Quetzal through exactly one other station, Greece, to Rincon.
- L5 connects Quetzal with Tonka, and with no other station.
[Identify what type of kind of game this is, find the base, then diagram ON A PIECE OF PAPER OR THE WHITEBOARD]
Game Type: Spatial Relations
Base: RTFSUQPR
Diagram:
Example Game:
There are four radar detection areas–R, S, T, U–and each detection area is a circle.
R, S, T, and U fall within the country of Zendu (Z).
Part of R intersects T.
Part of S intersects T.
R does not intersect S.
U is completely within R.
U is completely within T.
At noon, exactly four planes–J, K, L, M– are over Z according to the following conditions.
- Each plane is in one of the four areas.
- J is in area S.
- K is not in any detection area that J is in.
- L is not in any detection area that M is in.
- M is in exactly one of the areas.
[Identify what type of Mapping Game this is.
Identify your variable sets.
Identify your base.
Draw out the rules to the game.
Create Inferences based on the rules.
Diagram the game ON A PIECE OF PAPER OR THE WHITEBOARD.]
Game Type: Spatial Relations
Variable Sets: (R, S, T, U) (J, K, L, M)
Base: R S T U
*Rules:
- R –> part of T
- S –> part of T
- R<–|–>S
- U <–> R
- U <–> T
- plane –> one of four areas.
- J <–> S
- K <–|–> J
- L <–|–> M
- M –> exactly one area
*Inferences:
J<–>S<–|–>R
J<–|–>R
S<–> J <–|–>K
S<–|–> K
Diagram:
___ ___ ___ ___
R S U T