Lesson 2 - Chapter 1: 3-D Graphics Flashcards
What are sprites?
fixed 2D images used in early 3D games (like FF7)
A true 3-D object is composed of a group of points called
vertices (X, Y, Z position in a 3D world)
What is transformation?
the tracking and calculation of all objects in the 3-D world (motionless, animation, moving, etc)
What are polygons?
the groups of triangle-connected vertices that make up various shapes
What are textures?
image files a 3-D game stores to give an object a surface
What does API stand for?
Application Programming Interface
What are APIs for?
an API is a library of commands that app developers can reference in their programming (like when making a game to speed up character models)
Where are API commands sent to?
the video device’s driver
What are 2 of the most popular 3-D graphics APIs?
- DirectX
- OpenGL
A problem in games where characters or backgrounds don’t render properly (missing body parts, missing ground or solid color only) points to what type of issue?
a driver issue