Lesson 2 - Chapter 1: 3-D Graphics Flashcards

1
Q

What are sprites?

A

fixed 2D images used in early 3D games (like FF7)

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2
Q

A true 3-D object is composed of a group of points called

A

vertices (X, Y, Z position in a 3D world)

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3
Q

What is transformation?

A

the tracking and calculation of all objects in the 3-D world (motionless, animation, moving, etc)

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4
Q

What are polygons?

A

the groups of triangle-connected vertices that make up various shapes

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5
Q

What are textures?

A

image files a 3-D game stores to give an object a surface

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6
Q

What does API stand for?

A

Application Programming Interface

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7
Q

What are APIs for?

A

an API is a library of commands that app developers can reference in their programming (like when making a game to speed up character models)

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8
Q

Where are API commands sent to?

A

the video device’s driver

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9
Q

What are 2 of the most popular 3-D graphics APIs?

A
  1. DirectX
  2. OpenGL
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10
Q

A problem in games where characters or backgrounds don’t render properly (missing body parts, missing ground or solid color only) points to what type of issue?

A

a driver issue

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