Intelligence & Problem Solving (Module 3 Ch 10) Flashcards

Memorize by 10/29

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1
Q

Intelligence

A

Cognitive skills that include abstract thinking, reasoning, problem solving, and knowledge

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2
Q

Alfred Binet

A

Created the first intelligence test (specifically for French children)

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3
Q

Mental age

A

A child’s age based off their performance on an IQ test (regardless of actual age)

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4
Q

Lewis Terman

A

Created the Stanford-Binet Test, the first intelligence test for English speaking children
Created the idea of IQ (which is mental age divided by actual age times 100)

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5
Q

David Wechsler

A

Created the Wechsler Adult Intelligence Test (WAIS), the first intelligence test for English speaking adults

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6
Q

Intelligence Test

A

Tests the amount of general information that an individual has

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7
Q

Aptitude Test

A

Tests your ability to use information

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8
Q

Achievement Test

A

Testing the mastery of a specific subject

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9
Q

Testing Perspective VS Cognitive Perspective

A

Focuses on the amount of information VS focuses on the use of information

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10
Q

Cultural Bias

A

The culture of the test writer influences the questions and thus how well different people do on it

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11
Q

Test Fairness

A

When problems arise with how IQ test results are applied to the real world
Ex: denying certain groups access to jobs based of their score

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12
Q

G-Factor

A

Theory of intelligence (founded by Charles Spearman) divided into 3 dimensions: verbal (language), spatial (understand+manipulate space), and quantitative (ability to do different kinds of math)

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13
Q

Multiple Factor Theory of Intelligence

A

Intelligence consists of various distinct dimensions and is not just one thing (g-factor)

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14
Q

Fluid vs Crystallized Intelligence

A

Raw mental ability (problem solving, abstract thinking, pattern recognition)
VS
Knowledge or skill acquired through experience/education
(Cattell-Horn Model)

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15
Q

Cattell-Horn-Carroll (CHC) Model

A

Divides intelligence into 3 categories:
General- essentially the g-factor
Broad- cognitive abilities (memory, decision making, fluid+crystallized)
Narrow- distinct abilities that may or may not be associated with cognition

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16
Q

Successful Intelligence

A

Defined by Sternberg
An set cognitive abilities needed for success in life

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17
Q

Sternberg’s Triarchic Theory

A

Breaks intelligence into 3 types:
Analytical- evaluate, compare, contrast info + come to an accepted decision
Creative- ability to think outside the box (new ideas)
Practical- solving problems that you face on a daily basis

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18
Q

Gardner’s 8 Intelligences

A

Includes things like math, verbal, naturalism, physical, musical, interpersonal, etc.

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19
Q

Cumulative Deprivation Hypothesis

A

Those that come from an enriched environment do better on intelligence tests than those that come from a deprived environment

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20
Q

Reaction Range

A

Genes determine your range of intelligence
Environment determines where you fall in the range

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21
Q

Flynn Effect

A

Intelligence tends to increase across generations

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22
Q

Criteria for an intellectual disability

A

Present prior to adulthood
IQ Score below 70
Interferes with your ability to lead an adaptive life

23
Q

Adaptive Behavior

A

How well a person copes with the demands of everyday life

24
Q

What percentage of the American population have an intellectual disability?

A

1% (mostly male)

25
Q

What are the 4 categories of intellectual disabilities

A

Mild, moderate, severe, and profound
Based off of how much help they need in their daily lives
85% fall in the mild category

26
Q

What are the different origins for intellectual disabilities?

A

Chromosomal- genetic problem (ex: down syndrome)
Metabolic- development in womb due to exposure to teratogen (ex: fetal alcohol syndrome)
Biologic- any other medical disorder
Unknown- 75% of cases (usually mild)

27
Q

Prodigy

A

A young person that is extremely gifted in one area

28
Q

Savant Syndrome

A

Person with a serious mental handicap that has an isolated area of extreme ability or giftedness

29
Q

Connectome

A

The map of all neural connections in the brain

30
Q

Convergent Problems vs Divergent Problems

A

There is a known solution to the problem vs there is no known solution to the problem (requires novel strategies)

31
Q

Inducing Structure

A

Taking the structure of a problem and using it to reach a solution (ex: analogies and pattern matrix)

32
Q

Arrangement

A

Taking the components of a problem and rearranging them to reach a solution (ex: anagrams and tengrams)

33
Q

Transformation

A

Transforming the aspects of the problem to reach a solution (ex: video games require transforming or manipulating the environment)

34
Q

Trial and Error

A

Randomly trying whatever solution comes to mind
Light in cognitive resources, takes a long time, isn’t very accurate

35
Q

Algorithm

A

Coming up with a strategy to test all possible solutions until you reach the correct conclusion
Lots of cognitive resources, takes a long time, guarantee that you reach the right conclusion

36
Q

Heuristic

A

Using a short-cut to eliminate some potential solutions
Light in cognitive resources, saves time, might eliminate the correct solution

37
Q

Subgoals

A

Take the big problem and breaking into down into smaller problems that are easier to solve (ex: packing)

38
Q

Changing the Representation

A

Changing the way you’re thinking about the problem

39
Q

Incubation

A

Stepping away from the problem and doing other things
Restarts your brain

40
Q

What is creativity?

A

A thought or behavior that is both original and useful/meaningful

41
Q

What are the 4 stages of creativity?

A

Preparation- discover and define problem
Incubation- step away from problem
Insight- answer comes to mind
Elaboration-Verification: test the solution for accuracy

42
Q

Divergent Thinking vs Convergent Thinking

A

The capacity to generate many different solutions to a problem
VS
Identifying the best solution to a problem

43
Q

What are the 5 correlates of creativity?

A

Expertise, venturesome personality, imaginative thinking, creative environment, and intrinsic motivation

44
Q

Expertise

A

You need to have a well-developed knowledge base in order to explore various viewpoints

45
Q

Imaginative Thinking

A

The ability to see things in new and unusual ways

46
Q

Venturesome Personality

A

Someone who seeks out new experiences, deals well with ambiguity and risk, and is more likely to persevere in the face of challenges

47
Q

Intrinsic Motivation

A

Doings things because you want to do them, not because other people are telling you to

48
Q

Creative Environment

A

A place that supports individual exploration and interactions with others
Fewer rules and less structure

49
Q

Cognitive Fixation

A

The inability to break out of a mindset in order to think about a problem from a new perspective

50
Q

Mental Set

A

The tendency to continue using the same problem-solving strategies even if better ones might be available

51
Q

Functional Fixedness

A

A mindset in which you are unable to think of new or unusual ways to use common, everyday objects when problem solving

52
Q

Ideational Fluency vs Flexibility of Thought vs Originality

A

The ability to produce many ideas
VS
The ability to produce many categories of ideas
VS
The ability to produce unusual and novel ideas

53
Q

Default Mode Network

A

Portion of the frontal and parietal lobes that is still active even when the person isn’t focused on or engaging in anything
Responsible for daydreaming and mind wandering