Information Processing. Flashcards
Whiting's Model.
Define Information Processing.
The way we process and interpret information from the enviroment and use it to create movement.
Order the stages of Information Procssing.
- Input.
- Decision-Making.
- Output.
- Feedback.
Define Input.
Information that is picked up by the senses.
Explain the Input Stage.
- Performer uses their sense to pick up information from the display.
- Receptor system / 5 main senses are used to collect info.
External Senses : sight and hearing.
Internal Senses : touch, balance, kinesthesis.
Which Receptor Organ’s collect Information for the Senses [External and Internal]
External:
- Sight - Eyes.
- Auditory - Ears.
Internal:
- Touch - Skin.
- Balance - Inner Ear.
- Kinesthesis - Golgi Tendon Organs.
Define Decision-Making.
Gathered information is used to make a motor programme.
Explain the Decision-Making Stage.
- Using recieved information from the 5 senses to make a decision.
- Important information must be selected to make a quick and effective plan.
- Perception might be used to determine important information.
Define Selective Attention.
Filtering relevent information from the irrelevant information.
Explain how Selective Attention can be Developed.
- Overlearning skills to become automatic.
- Focus on important and relevant stimuli.
- Increase intensity of stimuli.
- Practise with distractions.
- Improve motivation / Positive reinforcement.
- Mental practise - know what’s coming next.
List the Benefits of Selective Attention.
- Improve reaction time.
- Can begin movement quicker [response time]
- Focusing on relevant stimuli improves chancs of making correct decision.
Define Output.
Completion of motor programme.
Movement.
What does a Good Playmaker do?
- Looks at the Environment [Team Mates, Opposition, Direction of Play]
- Decides the best option available to them.
- Plays that option.
What Year was Whiting’s Model?
1969
Define the Environment.
Contains all information required to perform the skill/action, both outside and inside the athlete. Contains display.
Define the Display.
The sporting sensory information surrounding the performer e.g. teammates, opponents, ball.