HNS56 A Virtual Reality? Human Perceptual Function Flashcards

1
Q

Perception

A

Basis of awareness

  • enable internal representations of everything
  • determines personal behaviour
  • determines illness, consultation, adherence behaviour

Disturbance (pathology and trauma)
—> impairs normal subjective function in specific ways
—> both symptomatic and diagnostic

NOT the same as seeing/hearing/feeling

Clinical relevance:

  • Illness perception
  • pain
  • diagnostics (pattern detection, blindness)
  • risk, threat, unhealthy behaviour
  • Axis I psychiatric disorders (panic disorder, PTSD)
  • Neurological symptoms

Personal relevance:

  • conscious experience underpins all of you
  • dreams, waking, spiritual experience
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2
Q

3 functional units of Brain by AR Luria

A
  1. Regulating cortical tone and consciousness
    - Brainstem: ascending reticular activating system
    —> project to different parts of cortex
    —> ensure modulation of cortical tone (arousal) is consistent with organism’s requirement
    - ensure cortex is optimally aroused / suppressed (e.g. during sleep)
  2. Registering + Processing + Storing information
    - intimately involved with process of perception and memory
    - contain Reception, Interpretation, Synthesising areas involved in perception
    - receives all sensory input —> integrated into other functions
    - regulated by other 2 units
  3. Planning + Regulation + Execution + Evaluation
    - Anterior cortex + PFC
    - plan + initiate action —> by directing motor centres
    - regulate behaviour by monitoring performance
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3
Q

Hierarchical organisation of each functional unit

A
  1. Primary Projection Zone (PPZ)
    - 2nd functional unit
    - respond to physical characteristics of sensory activity
    - e.g. superior temporal region: cell topographically matched to distribution of hair cells in Organ of corti in Cochlea —> respond to discrete pitches
  2. Secondary Projection Zone (SPZ)
    - 2nd functional unit
    Example:
    - respond to clusters / types of sounds
    - stimulation of cells in this area —> experience of discrete sounds e.g. cars, voices
    - Proximal to PPZ —> deal with “simple compound” tone
    - Distal to PPZ —> complex tone e.g. music
  3. Tertiary Projection Zone (TPZ)
    - 2nd functional unit
    - complex, integrated experience (e.g. memories of acts / events)
    - integrate features from secondary projection zones
    - e.g. tertiary zone between auditory and visual projection zones —> sound-image combinations (visualisation of cat and its cry)
    - where most complex integration of perception takes place

Neuronal activity: Sensory organ —> PPZ —> SPZ —> TPZ

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4
Q

Brodmann’s area

A

Functional performance of cortex

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5
Q

3 laws about neurological function

A
  1. Stronger the stimulus —> stronger response
  2. “Higher” brain functions —> less localised than more specific brain functions
  3. “Higher” brain functions —> more likely to be lateralised into one hemisphere (e.g. language on the left)
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6
Q

Senses

A

Arises from activation of peripheral energy detectors
—> afferent impulse to CNS
—> PPZ (occipital for vision etc.)
—> Secondary / Tertiary activity occurs in cortex surrounding PPZ
—> more complex, synthetic perception activity

How an organism obtains information for perception:

  • Sensation: a result of somatic division of PNS
  • Perception and Integration: requires CNS —> **synthesise “experience” by **giving meaning to patterns of activity (NOT all afferent activity gets processed)

5 major senses:
- Sight, Hearing, Taste, Smell, Touch

Percentage of neurons in brain devoted to each sense:
- Sight: 30%
- Touch: 8%
- Hearing: 2%
- Smell: <1%
—> Over 60% of brain involved with vision in some way

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7
Q

Sensation vs Perception

A

Sensation:
- sense organs
—> energy detectors and signaling devices
—> Afferent neural activity
—> Afferent activity presents centrally primarily as sensation

Perception:
- synthetic central processes
—> involve attribution of meaning to extrinsic and intrinsic activity
—> work on basis of ***rule-application
—> presence of “hypothesis-testing” process to try to find a “best-fit” interpretation for a particular pattern of cortical activity, irrespective of origin e.g. language processing

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8
Q

Constructive perception

A
  • Direct by-product of sensations about the world and how it works
  • NOT objective
  • may reflect personality and interpretation
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9
Q

Attentional processes and Capacity channels

A
  • Crucial element of recognition
  • severely disrupted by damage to ***Inferior frontal cortex —> paralyse person’s capacity to respond to everything
  • enables selection of input for further processing (∵ for any modal input: Limited capacity channel —> only limited access to different information streams —> restrict extent and speed that information can be acquired)
  • most memory problems are attention problems —> information never got into brain in the first place
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10
Q

Bottom-up vs Top-down processing

A

Preliminary processing:

  • Bottom-up: specific elements of stimulus identified and assembled into more complex forms such as geons
  • ***Stimulus information

Top-down processing:

  • driven by knowledge-based processes e.g. expectations and context —> provide collateral information about likely nature of input
  • past experience, may help reduce uncertainty and set salience (salience also influenced by current physiological status)
  • ***Contextual information
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11
Q

Constancies

A

Characteristic of perception

  1. Rule-driven process
    - e.g. colour, shape, size, brightness, location
    - e.g. shape constancy —> cube shape remains the same despite viewing from different angles
  2. Sensory features of objects consistently seen as object characteristics (not simply as sensory features)
    —> ***Objectification of sensory characteristics —> allow ability to construct virtual reality
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12
Q

Memory concepts

A

3 stages of memory:

  1. Encoding
  2. Storage
  3. Retrieval / Rehearsal

Sensory register
—(Limited capacity channel)—> Short-term memory
—(Encoding, Storage, Retrieval, Rehearsal)—> Long-term memory

  • “Early” vs “Late” selection of input
  • Available attentional capacity: determining criteria for input selection stage
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13
Q

Levels of processing

A

Sensory, Shallow, Intermediate, Deep

Sensory encoding:

  • most superficial
  • sensory stores “buffer” registers
  • 200ms
  • Eidetic, Echoic registers

Attentional theory of remembering:

  • Structural encoding: most Superficial
  • Phonemic encoding: Intermediate
  • Semantic encoding: Deepest
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14
Q

Summary of features of Perception

A
  1. Recognition through activation
    - Attentional process
    - Limited capacity channels
    - Short-term / Long-term memory activation
    - Bottom-up processing
    - Top-down processing
    - Constancies
  2. Synthesis
    - Top-down processing
    - Hypothesis-testing
  3. Pattern detection
    - give meaning to stimuli —> model and predict outcome
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15
Q

Stimulus characteristics

A
  • Size, shape, colour, location, pitch, timbre
  • Intensity (brightness, volume)
  • Magnitude (size)
  • Contrast
  • Novelty
  • Salience (relevance - determined by top-down influence)

Before attention, stimuli are organised according to bottom-up steps:

  1. Feature analysis
  2. Proximity
  3. Organisation
  4. Similarity
  5. Simplicity (complex pattern reduced to basic pattern)
  6. Continuity

Top-down influence
1. Past experience —> expectation generated —> set up priming to detect certain likely stimuli associated with the context —> reduce uncertainty —> make it less of random detection process —> increase speed of recognition

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16
Q

Hypothesis testing

A

Whenever perceptual system gets a close “fit” to a particular known stimulus pattern —> fill in missing pieces to create experience of whole event

Example:

  • Figure-ground
  • Perspective
  • Illusions
17
Q

Depth perception and cues

A
  1. Monocular cues (用一隻眼可以interpret到既stimulus)
    - interposition
    - relative size
    - height in plane
    - linear perspective
    - texture gradient
    - light and shadow
  2. Binocular cues
    - parallax
    - ocular convergence
18
Q

Perceptual development

A

Both Innate + Learned

Birth: visual acuity low, vision directed at contrast boundaries
3 months: facial expression detectable
6 months: acuity good, Constancies, self/non-self
1-5 years: adult

Exposure to stimulus allow integration between different senses
—> Critical periods for visual development —> exposure to stimuli needed for development
—> Once meaning is made —> becomes “reality”

Vygotsky’s “Zone of Proximal Development” - border between “known” and “unknown” where meaning is assembled

Perceptual-motor coordination intimately linked to stimulation and active interaction with environment

  • New P-M learning even in adulthood if self-generated activity allowed, but not if inactive
  • e.g. ride a bicycle on your own rather than other people push you
19
Q

Perceptual changes

A
  1. Site of visual tract lesions and associated hemianopias
  2. Visual agnosias
    - Integrative (inability to assemble parts into whole)
    - Apperceptive (cannot distinguish shape)
    - Associative / visual (perceive whole object but cannot name)
    - Prosopagnosias (face recognition impaired)
    —> Medial-ventral (area 19)
    —> Occipital / Occipotemporal
    —> Anterior left temporal
    —> Inferior occipital / fusiform gyrus
  3. “What” pathway
    - Alexia
    - Anomia
    - Agnosia
    - Amnesia
  4. Unilateral neglect