Griffiths - (Gambling) Flashcards

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0
Q

What is the illusion of control Heuristic in Griffiths study?

A

Behaviours which give you the illusion you are in control

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1
Q

What are the heuristics that gamblers hold in Griffiths study?

A

Illusion of control, Flexible attributions, Representativeness, Availability Bias, Illusionary correlations and Fixation on absolute frequency

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2
Q

What is the Flexible attributions heuristic in Griffiths?

A

Gamblers self-esteem is boosted by believing success is down to their own skill

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3
Q

What is the repressiveness heuristic in Griffiths?

A

A belief that random events have a pattern

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4
Q

What is the availability bias heuristic in Griffiths study?

A

People’s judgements reflect the frequency of relevant instances

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5
Q

What is the illusory correlations heuristic in Griffiths study?

A

People believe that some events are correlated with success

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6
Q

What is the fixation on absolute frequency heuristic?

A

Measuring success in terms of absolute rather than relative frequency

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7
Q

What were the aims of Griffiths?

A
  1. No differences between RGs & NRG’s in terms of skill
  2. RG’s produce more irrational verbalisations than NRG’s
  3. RG’s are more skill orientated than NRG’s
  4. Participants in the thinking aloud condition would take longer than those not in this condition
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8
Q

What was fruit machine skill defined as in Griffiths?

A

Ability of individual to affect the outcome of gambling positively

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9
Q

What were irrational verbalisations defined as in Griffiths study?

A

Personification of the machine

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10
Q

Who were the participants of Griffiths study?

A

60 - mean age 23.4
30 = 29 males & 1 female - RG
30 = 15 males & 15 females - NRG

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11
Q

How regularly did the RG’s gamble in Griffiths study?

A

At least once a week

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12
Q

How regularly would NRG’s gamble in Griffiths study?

A

Gambled once a month or less

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13
Q

How were participants recruited in Griffiths study?

A

Snowball sampling technique + Posters

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14
Q

What was the procedure of Griffiths study?

A
  • Each participant given £3 to gamble on fruit machine
  • Asked to play FRUITSKILL
  • Try to stay on machine until they break-even then they can carry on or not
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15
Q

What were the dependent variables of Griffiths?

A

Total plays, Total time, Play rate, End Stake, Wins, Win rate (plays), Win rate (time)

16
Q

How was the 4th hypothesis of Griffiths studied?

A

Half the participants were randomly allocated to the thinking aloud group in which you’d say all of the memory processes while playing

17
Q

What occurred after playing on the machines in Griffiths study?

A

Participants interviewed.

Asked about opinion of level of skill required and asked to judge own skill level

18
Q

What were the results of behavioural data within Griffiths study?

A

RG’s had a high play rate 8:6

RG’s who thought aloud had a significantly lower win rate

19
Q

What were the results of the analysis of the interview for Griffiths?

A

RG’s = equal chance & skill, above average skill level and ‘skills’ were not playing once machine has cashed out