Finals 13 Flashcards

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1
Q

Group

A

■ Dyad
■ Triad
■ Small Group

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2
Q

○ the extent to which group members like and trust one another, are committed to accomplishing
a team goal, and share a feeling of group pride

A

Group Cohesiveness

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3
Q

Factors Affecting Group Performance

A

● Group Cohesiveness
● Group Homogeneity
● Stability of Membership
● Isolation
● Outside Pressure
● Group Size
● Social Loafing
● Groupthink
● Group Polarization
● Teams
● Self-directed Teams
● Virtual Teams
● Project Teams
● Management Teams
● Production Team
● Service Teams

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4
Q

○ extent to which its members are similar

A

Group Homogeneity

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5
Q

○ extent to which its members are similar

A

Group Homogeneity

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6
Q

○ The greater this, the greater the cohesiveness.
○ groups in which members remain for long periods of time are more cohesive and perform
better than groups that have high turnover,

A

Stability of Membership

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7
Q

○ another variable that tends to increase a group’s cohesiveness.

A

Isolation

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8
Q

○ Groups that are pressured by outside forces also tend to become highly cohesive.

A

Outside Pressure

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9
Q

○ Groups are most cohesive and perform best when group size is small

A

Group Size

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10
Q

Group Size

A

Additive Tasks
Conjunctive Tasks
Disjunctive Tasks

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11
Q
  • group’s performance is equal to the sum of the performances by each
    group member
A

Additive Tasks

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12
Q
  • group performance depends on the least effective group member (a
    chain is only as strong as its weakest link)
A

Conjunctive Tasks

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13
Q
  • group’s performance is based on the most talented group member.
A

Disjunctive Tasks

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14
Q

○ considers the effect on individual performance when people work together on a task

A

Social Loafing

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15
Q

Social Loafing

A

Free Rider
Sukcker Effect

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16
Q

■ when things are going well, a group member realizes that his effort is not necessary and
thus does not work as hard as he would if he were alone

A

Free Rider

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17
Q

■ social loafing occurs when a group member notices that other group members are not
working hard and thus are “playing him for a sucker.

A

Sukcker Effect

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18
Q

○ members become so cohesive and like-minded that they make poor decisions despite
contrary information that might reasonably lead them to other options

A

Groupthink

19
Q

○ group members will shift their beliefs to a more extreme version of what they already believe
individually

A

Group Polarization

20
Q

○ work best in situations in which (a) the job requires high levels of employee interaction

A

Teams

21
Q

teams whose members are organized around work processes that complete an entire piece of
work requiring several interdependent tasks and have substantial autonomy over the
execution of those tasks

A

Self-directed Teams

22
Q

○ teams whose members operate across space, time, and organizational boundaries and are
linked through information technologies to achieve organizational tasks

A

Virtual Teams

23
Q

○ formed to produce one-time outputs such as creating a new product, installing a new software
system, or hiring a new employee.

A

Project Teams

24
Q

○ coordinate, manage, advice, and direct employees and teams.

A

Management Teams

25
Q

○ frontline employees producing tangible outputs

A

Production Team

26
Q

○ attend the needs of the clients

A

Service Teams

27
Q

Developmental Phases of a Team (Tuckman)

A

Forming Stage
Storming Stage
Norming Stage
Performing Stage

28
Q

○ team members get to know each other and decide what roles each member will play.

A

Forming Stage

29
Q

○ the good behavior disappears.
○ On an individual level, team members often become frustrated with their roles, show the stress of balancing
their previous duties with their new team responsibilities, and question whether they have the ability to
accomplish the goals set in the forming stage.

A

Storming Stage

30
Q

○ the team works toward easing the tension from the storming stage.

A

Norming Stage

31
Q

○ e team begins to accomplish its goals.
○ Group members make innovative suggestions, challenge one another without defensive responses,

A

Performing Stage

32
Q

5 Cs of Effective Team Member Behavior

A

Cooperating
Coordinating
Communicating
Comforting
Conflict Handling

33
Q

○ share resources, accommodate others

A

Cooperating

34
Q

○ align work with others, keep the team on track

A

Coordinating

35
Q

○ share info freely, efficiently, respectfully, and listen actively

A

Communicating

36
Q

○ show empathy, provide emotional comfort, build confidence in others

A

Comforting

37
Q

○ diagnose conflict sources, use best

A

Conflict Handling

38
Q

Conflict Styles

A

Avoiding Style
Accommodating Style
Forcing Style
Collaborating Style
Compromising Style

39
Q

○ ignore conflict and hope it will resolve itself

A

Avoiding Style

40
Q

○ a person is so intent on settling a conflict that he gives in and risks hurting himself

A

Accommodating Style

41
Q

○ handles conflict in a win-lose fashion and does what it takes to win, with little regard for the
other person

A

Forcing Style

42
Q

○ wants to win but also wants the other person win as well

A

Collaborating Style

43
Q

○ adopts give-and-take tactics that enable each side to get some of what it wants

A

Compromising Style