CPTM - Module 8 Flashcards
The OSF ratio updates the 70-20-10 model in one fundamental way:
1) The OSF ratio does not include informal learning
2) The optimal OSF ratio changes based on the needs and context of the organization
3) The OSF ratio includes the addition of coaching
4) The OSF ratio has different numbers (50-30-20) instead of 70-20-10
2) The optimal OSF ratio changes based on the needs and context of the organization
Identify which of the following are categorized as social learning opportunities. (Select 3 correct answers)
1) Online games
2) Coaching
3) Reading assignments
4) Peer interactions
5) Simulations
6) Discussion board posts
2) Coaching
4) Peer interactions
6) Discussion board posts
Which of the following should training managers include in a content review/refreshment plan? (Select 4 correct answers.)
1) Instructor qualifications
2) Program design
3) Delivery mode
4) Examples and case studies
5) Work assignments
6) Course Content
2) Program design
3) Delivery mode
4) Examples and case studies
6) Course Content
Behaviorists/objectivists believe which of the following? (Select 2 correct answers.)
A. Training’s focus is to change behavior.
B. Training’s focus is to change learner’s perspectives.
C. Learners’ thoughts and beliefs are important.
D. Learners’ tasks and actions are important.
A. Training’s focus is to change behavior.
D. Learners’ tasks and actions are important.
Which of the following learning activities are appropriate cognitive/constructivist approaches? (Select 4 correct answers.)
A. Collaborate on group project
B. Link open-end assignment to student objectives
C. Submit individual assignment to instructor
D. Link structured assignments to course objectives
E. Analyze case study
F. Complete real-world assignment
A. Collaborate on group project
B. Link open-end assignment to student objectives
E. Analyze case study
F. Complete real-world assignment
The ADDIE instructional design process is intended to ______. (Select 2 correct answers.)
A. Catch serious design problems early
B. Allow for quick content rollouts
C. Provide near-perfect products at delivery
D. Involve subject matter experts in design
E. Create and evaluate early prototypes
A. Catch serious design problems early
C. Provide near-perfect products at delivery
Advantages of Agile instructional design processes are that they _______. (Select 3 correct answers.)
A. Allow for quick content rollouts
B. Provide near-perfect products at delivery
C. Involve subject matter experts in the design phase
D. Engage stakeholders actively throughout the process
E. Create and evaluate early prototypes
F. Provide for linear, organized design and development
C. Involve subject matter experts in the design phase
D. Engage stakeholders actively throughout the process
E. Create and evaluate early prototypes
Which of the following instructional design processes is/are most appropriate for products expected to have a short shelf-life? (Select 2 correct answers.)
A. ADDIE
B. Successive Approximation Model
C. Rapid Content Development
D. Rapid E-learning Development
C. Rapid Content Development
D. Rapid E-learning Development
Which of the following delivery modalities are appropriate for Asynchronous Virtual Delivery? (Select 3 correct answers.)
A. Podcast
B. Virtual training
C. E-learning
D. Virtual coaching
E. Discussion board
F. Webinar
A. Podcast
C. E-learning
E. Discussion board
Which of the following is a challenge of synchronous virtual delivery?
A. It’s difficult to reach learners in different geographies
B. It’s difficult to reach a large audience in a short period of time
C. It requires manual tracking of learner participation
D. Training costs increase due to learner and instructor travel
B. It’s difficult to reach a large audience in a short period of time
Which of the following should be considered when selecting a delivery modality? (Select 5 correct answers.)
A. Speed to proficiency
B. Scale of delivery
C. Facilitator tenure
D. Learner location
E. Subject matter expertise
F. Number of learners
G. Learner capabilities
A. Speed to proficiency
B. Scale of delivery
D. Learner location
F. Number of learners
G. Learner capabilities
- Virtual courses, games and simulations are examples of ________ learning.
A. workplace
B. social
C. formal
D. informal
C. formal
- Which of the following should NOT be considered when determining the timeline for reviewing and refreshing training content?
A. Speed of workplace change
B. Pace of changes in learners’ roles
C. Annual budget process timing
D. Rate of technology change
C. Annual budget process timing
- Those who subscribe to the Behavioral/Objectivist approach to learning design believe which of the following are most important?
A. Learners’ thoughts
B. Learners’ beliefs
C. Learners’ behaviors
D. Learners’ internal dialogue
E. Learners’ motivation
C. Learners’ behaviors
- Which of the following learning activities do not fit with the Behavioral/Objectivist approach?
A. Reading, review and analysis of materials
B. Spacing and repetition of facts
C. Assignments linked to real-world experiences
D. Individual work submitted to instructor
E. Structured assignments linked to objectives
C. Assignments linked to real-world experiences
- According to the Cognitive/Constructivist approach, the instructor’s role is to do all of the following except___________.
A. Assist learners in exploring
B. Foster learner collaboration
C. Facilitate and build learning experiences
D. Construct an appropriate learning environment
E. Assess learners’ understanding
E. Assess learners’ understanding
- Which of the following instructional design processes takes a linear approach to learning design and development?
A. Agile model
B. Rapid Content Development (RCD) model
C. ADDIE model
D. Successive Approximation Model (SAM)
E. Rapid E-Learning Development Model
C. ADDIE model
- Agile design methodologies are NOT intended to make which of the following improvements over more linear models?
A. More timely delivery
B. Lengthened prototyping process
C. Improved cost efficiency
D. Involve stakeholders throughout
B. Lengthened prototyping process
- How do rapid content development (RCD) and successive approximation model (SAM) instructional design approaches differ?
A. SAM promotes the use of reusable assets.
B. RCD creates an earlier prototype.
C. SAM uses iterative design processes.
D. RCD develops modules concurrently.
E. SAM integrates modules during product testing.
D. RCD develops modules concurrently.
- The ADDIE instructional design process is intended to do which of the following?
A. Roll out new content quickly
B. Involve subject matter experts in design
C. Create and evaluate prototypes early
D. Provide near-perfect products at delivery
D. Provide near-perfect products at delivery
- Which of the following instructional design approaches is most appropriate for products expected to have a short shelf life?
A. Successive Approximation Model
B. Behaviorist Approach
C. Rapid Content Development (RCD)
D. ADDIE
E. Constructivist Approach
C. Rapid Content Development (RCD)
- Which of the following is a challenge of synchronous in-person delivery? (Select all that apply.)
A. Instructors cannot respond immediately to learners’ needs.
B. Technology might not be accessible to all learners.
C. Travel costs can be reduced when learners are dispersed
D. It is difficult to scale for a large number of learners.
D. It is difficult to scale for a large number of learners.
- Which of the following is an example of a synchronous virtual delivery mode?
A. E-learning
B. Virtual Instructor-led Training
C. Podcast
D. Discussion board
E. Self-paced workbook
B. Virtual Instructor-led Training
- Which of the following is an example of an asynchronous virtual delivery mode?
A. E-learning
B. Webinar
C. Facilitated gameplay
D. All of the above
A. E-learning