Class Notes Flashcards

1
Q

CIP

A

Consumer information processing

Sensory
Short term memory
Long term

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2
Q

Systematic memory

A

You know what it is but you don’t have a emotional connection with it

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3
Q

Episodic memories

A

A little video in your head linked to past emotions

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4
Q

Brand equity

A

How a company brand is perceived

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5
Q

Brand

A

A promise given level of quality and consistency

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6
Q

CDP

A

Consumer decision making process

Stimuli 
Problem awareness 
Information search 
Evaluate alternatives 
Purchase 
Use 
Evaluation 
disposition
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7
Q

Routine decision

A

Like eating breakfast simple everyday

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8
Q

Limited decisions

A

A little bit of thought out in like buying a pear of jeans

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9
Q

Extended decision

A

You do a lot of research before hand like buying a house kind of risky

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10
Q

Choice set

A

Through the CDP there ends up being a choice set of generally three types of product we think of to fix our problems

Ex if you thirsty and decide upon soda u probably have about three options u r thinking about for ur soda choice

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11
Q

Preference group

A

Your mom when u shop

Your friends when u go out to eat

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12
Q

Diffusion

A

A lot of people adopting a product

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13
Q

Harvest point

A

The peak of all customer adoption

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14
Q

Core atrophy

A

When u lose your core market because of bad product development and loss of focus

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15
Q

3 new types of products

A

Modification : ham and cheese pringles

Major innovation: completely new
Have to let people know what it is

Minor innovation: competitive version of major innovation

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16
Q

Adoption curve

A
Innovators 2%
Early adopters 13%
Early majority 34%
Late majority 35%
Laggards 16%
17
Q

Segmentation

A

Breaking a market down into groups defined by demographics and psychographics

18
Q

Market

A

All people who are willing and able to buy your product

19
Q

Targeting

A

Choosing to focus on a specific segment of a market

20
Q

USP or UVP

A

Unique selling proposition
Unique value proposition
Telling customer why to choose you

21
Q

Mkt penetration

A

Increase people buying the same product

Ex. Decrease price, having sales, advertising, bonus points

22
Q

Mkt development

A

Finding a different market same product

Ex wii fit

23
Q

Product development

A

Introduce new product
In product line
Ex line extension frosted cherrios
Cannibaliztion

24
Q

Diversification

A

Coming out with totally new product
Line extension
Can cause brand confusion

25
Q

Diversification 10 rules

A
New name 
Follow the z 
Do what your good at 
Less than 3 establishes players 
Sufficient recourses 
Don’t compete with yourself 
Don’t compete with customers
26
Q

Focus

A

Better to do one thing very well than many things mediocrely

First focused fat foolish failure