CHP. 13 - Problem Solving & Creativity Flashcards

1
Q

4-C model of creativity

A
  • mini c: interpretive
  • little c: everyday
  • pro c: expert
  • big c: eminent
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2
Q

Hill-climbing strategy

A

at each steo in soving a problem, you choose the option that moves you in the direction of your goal

ex. driving example (keep north even tho you’ll overshoot destination)

limited use: many problems require briefly moving away from goal

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3
Q

Means-end analysis

A

attempts to solve a larger problem/goal by breaking it down into smaller sub-problems/goals

ex. “What means do I have to make my current state more like my goal sta

Big goal at end -> what tiny steps I need to take to achieve it

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4
Q

Problem solving via analogy

Think of examples

A

ex. tumor problem & fortress problem

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5
Q

“Relational mindset”

Think of effects

A
  • useful during initial learning
  • no benefits if its induced later
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6
Q

Experts vs. novices

A

experts are more likely to use analogies
* novices tend to think about problems in terms of their superficial structures
* Experts think about deep structure

ex. neuron drawings (experts vs. undergrads)

more detail (undergrad) vs. less (expert)

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7
Q

Setting subgoals

A

problems can be broken down into subproblems
* experts are more likely to do this than novices
* experts also know more about their domains of expertise & have already-established routines

ex. chess board (experts focus on less pieces compared to novices)

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8
Q

Ill-defined problem

A

the goal state & the available operators for reaching the goal aren’t clearly specified
* best solved by creating well-defined subgoals and adding restraints

ex. planning a vacation and having a “good time” -> HOW?

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9
Q

Functional fixedness

A

tendency to be rigid in thinking about an object’s function
* adding contraints that aren’t there

ex. candle/matchbox task

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10
Q

Problem-solving set

A

collection of beliefs & assumptions a person makes about a problem

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11
Q

Einstellung

A

problem solver’s beliefs, habits, & preferred strategies

German for “attitude”

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12
Q

“Thinking outside the box”

A

problem-solving sets narrow your options for approaching the problem
* we want a well-defined problem w/o squashing all creativity

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13
Q

Stages to problem-solving process

A
  1. preparation
  2. Incubation
  3. Illumination
  4. Verification
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14
Q

Forward flow

A

how much one’s current thinking breaks away from past thoughts

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15
Q

Flow experience

A

most productive in these states

ex. reading has a clear sense of progress - scrolling doesn’t

Flow state from Psych of Creativity

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16
Q

Alternative uses task

A

challenges participants to envision novel uses for everyday items, pushing the boundaries of conventional thinking