Child- Barkely Levenson Flashcards
timescale
birth- limbic system underdeveloped
toddler- cerebal cortex develops so memories
exuberance= more nerves in brain
adolescence- grey matter is at peak, then a decrease in density aka synaptic pruning
- early 20s maturation
what is the last for pruning
pre- frontal cortex
when developed gives us a more abstract and mature brain
risk taking
- decisions harder as a teen
- more prone to impulse like dangerous driving
- because limbic system (emotions) develops earlier than PFC (common sense)
- more decisions under social influence
- the VS = rewards
- VS early maturation so cant manage risk with no PFC
biological intervention
a stressful childhood results in less serotonin in the cerebral spinal fluid – which in turn lead to impulsive behaviour. Therefore, Old (1998) wanted to develop a programme for parents.
Nurses visited expectant mothers before the birth and provided training for parents on how to cope with stress . Results showed that the children performed better in school and experienced fewer psychiatric symptoms, and in particular showed lower rates of conduct disorder ( a group of behavioral and emotional problems), which could result in impulsivity.
education into risks
Providing an age-appropriate curriculum, covering risky behaviours could be beneficial in highlighting dangerous behaviours. One example of a programme was a driving programme in the USA. McCartt (2003) implemented a system whereby, young people were not allowed a full licence until they completed a probationary period during which their driving rights were restricted e.g. not being able to drive at night. This programme saw a significant reduction in crashes of young drivers.
social conformity
Peer pressure increases the reward of taking risks, making the risk seem more worth it to take. Ensuring that young people have positive social networks can ensure they are protected against risky behaviours.
aim
do teens attach more value to objects than adults do
development EV
sample
via posters
22 teens 13-17
19 adults 25-30
right handed
design
IV= age/ teen / adult DV= behaviour and neural activation
method
- fmri to reduce novelty factor
- each ptt given $20 spending money
- lose a game lose money vice versa
- at the end they got to play what they gambled
- spinner with EV calculated and spinner with a 50% probability of landing on either side
results
similar gambling when non- profitable or low EV
hyperactive reward sensitivity, evolutionary
increasing EV low risk meant more gambles in teens
higher VS activation in teens when high EV
conclusions
high activation in VS in more risks
neural difference change with age
teens place a higher value on rewards