Chapter Eleven Flashcards

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1
Q

we use _____ _____ when we want to reach a specific goal

A

problem solving

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2
Q

describes the situation at the beginning of the problem

A

initial state

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3
Q

the state you reach when you solve a problem

A

goal state

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4
Q

describes the restrictions that make it difficult to proceed from the initial state to the goal state

A

obstacles

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5
Q

requires you to go beyond the information you were given so that you can reach a goal, which may be a solution, a belief, or a decision

A

thinking

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6
Q

means that you have constructed a well-organized mental representation of the problem

A

understanding

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7
Q

refers to the way you translate the elements of the problem into a different format

A

problem representation

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8
Q

a figure that uses tree-like structure to show various possible options in a problem

A

hierarchical tree diagram

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9
Q

we often use helpful information in our immediate environment to create spatial representations

A

situated cognitive approach

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10
Q

we often use our own body and our own motor actions in order to express our abstract thoughts and knowledge

A

embodied cognitive approach

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11
Q

a method that will always produce a solution to the problem, though this process can sometimes be inefficient

A

algorithm

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12
Q

an algorithm where you try out all possible answers using a specific system

A

exhaustive search

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13
Q

a general rule that is usually correct

A

heuristic

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14
Q

you employ a solution to a similar, earlier problem to help you solve a new problem

A

analogy approach

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15
Q

refer to a set of problems that have the same underlying structures and solutions, but different specific details

A

problem isomorphs

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16
Q

the specific objects and terms used in the question, more obvious

A

surface features

17
Q

the underlying core that you must understand in order to solve the problem correctly

A

structural features

18
Q

means-end heuristic
smaller problems to tackle

A

subproblems

19
Q

requires you to indentify the final result and then figure out the methids you will use to reach those ends

A

means-end heuristic

20
Q

a computer program that will perform a task in the same way that a human would

A

computer simulation

21
Q

a program whose basic strategy is means-ends analysis

A

General Problem Solver (GPS)

22
Q

you believe that you possess a certain amount of intelligence and other skills and no amount of effort will help you become better

A

fixed mindset

23
Q

you believe you have the capacity to improve and grow in your intelligence and other skills

A

growth mindset

24
Q

we tend to assign a function to an object and cannot think of it having any other function

A

functional fixedness

25
Q

belonging to a group that is hampered by a negative stereotype and that may affect your performance

A

stereotype threat

26
Q

the problem initially seems impossible to solve but an alternative approach suddenly bursts into your consciousness

A

insight problem

27
Q

you solve the problem gradually

A

noninsight problem