Chapter 9: Learning and Decision Making Flashcards

1
Q

decision making: programmed decisions

A

are things we’ve encountered in the past (often)

intuitions

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2
Q

decision making: non-programmed decisions

A

new decisions that we’ve never encountered

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3
Q

decision-making problems (5)

A

information problems

faulty perceptions

faulty attributions

escalation of commitment

advice discounting

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4
Q

decision-making problems: information

A

bounded rationality (don’t have all information)

satisficing: good enough
maximizing: evaluating options

searching for too little information (satisficer)

information overload: looking for too much info (maximizer)

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5
Q

confirmation bias

A

search for information that confirms decision

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6
Q

decision-making problems: faulty perceptions

A

perception is essentially trying to make sense of our environment

primacy is relying heavily in first impressions

recency is relying on last impressions

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7
Q

projection bias

A

projecting personal thoughts on others

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8
Q

stereotyping

A

assumptions about a perosn

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9
Q

contrast effect

A

compare between interviewers

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10
Q

decision-making problems: faulty attributions

A

how motives are assigned to explain peoples behaviour

two classes:

dispositional: blame the person
situational: something in the situation explains why something is happening the way it is

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11
Q

fundamental attribution error

A

tendency to over rely on dispositional attribution for others

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12
Q

self-serving bias

A

calc prof “being harder than other profs” or “OMG i aced that exam because I’m the greatest”

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13
Q

cues used to make attributions: consistency

A

does the person engage in the behaviour consistently in this situation?

are they late in the morning, certain days, etc.?

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14
Q

cues used to make attributions: consensus

A

do most people engage in that same behaviour or is it unique to that person?

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15
Q

positive reinforcement

A

adding something good after a behaviour

giving a dog a treat for sitting

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16
Q

negative reinforcement

A

taking something bad after a behaviour

best employee doesn’t have to clean store

17
Q

positive punishment

A

adding something bad after a behaviour

you have to do dishes after bitching about what’s for dinner

18
Q

negative punishment

A

taking something good after a behaviour

taking iPad away after talking back to parents

19
Q

extinction

A

removing good outcome that used to follow undesirable behaviour

ignoring the class clown so they stop being a fool

20
Q

schedules of reinforcement

A

continuous: reward given after every desired behaviour, works well but hard to maintain, ie praise

fixed interval: reward given on fixed time periods, works average, ie pay cheque

variable interval: reward given on variable time periods, works moderately well, ie supervisor walk-by

fixed ratio: reward given on fixed number of desired behaviours, works well, ie price-rate pay

variable ratio: reward given on variable number of desired behaviours, works very well, ie commission pay

21
Q

goal orientation: learning

A

a predisposition or attitude according to which building competence is deemed more important by an employee than demonstrating competence

22
Q

goal orientation: performance - prove orientation

A

a predisposition or attitude by which employees focus on demonstrating their competence so that others think favourably of them

23
Q

bounded rationality

A

dont have all of the information

satisficing: good enough
maximizing: information overload

24
Q

faulty perceptions

A

trying to make sense of the environment

primacy is relying on first impressions

recency is relying on last impressions

25
Q

faulty attributions

A

how motives are assigned to explain peoples behaviour

dispositional: blame the person
situational: blame the situation

26
Q

fundamental attribution error

A

tendency to over rely on dispositional attribution for others

example: late person MUST be lazy

27
Q

cues used to make attributions

A

consistency: does the person engage in the behaviour consistently in this situation?
consensus: does everyone engage in the behaviour
distinctiveness: does the person engage in the behaviour in many situations or is it distinct to one situation

28
Q

what attributions do you make?

Smith always takes long work breaks, his peers do not, and he took long breaks in his old job

A

consistency: does it all the time
consensus: his peers do not
distinctiveness: did it at his last job

29
Q

escalation of commitment

A

a common decision-making error, in which the decision maker continues to follow a failing course of action

30
Q

advice taking

A

advice taking is ubiquitous to decision-making

trust in advisor promotes advice utilization

advisor is an expert
advisor has good intentions
advisor is explicitly solicited
advice is framed as information

31
Q

what is learning

A

a relatively permanent change in knowledge, skill, or behaviour that occurs due to practice or experience

32
Q

what do employees learn (4)

A

practical skills: job specific skills, knowledge

intrapersonal skills: problem solving, critical thinking

interpersonal skills: learning how to work together better, civility training, team or group work

cultural (to organization) skills: focused on all the things to the specific success to the company’s values, goals, etc,

33
Q

what do employees learn (2)

A

explicit knowledge: books

tacit knowledge: gut feelings, can’t be easily quantified

34
Q

how do employees learn

A

operant learning: behaviour -> consequences

consequences can be either good OR bad