Chapter 8 - Cognitive Views of Learning Flashcards

1
Q

Cognitive view of learning

A

Knowledge / Strategies learned

  • changes in knowledge / strategies make behaviour possible
  • reinforcements inform about whart happens if behaviours repeated or changed
  • learning is active - construct knowledge, transform understanding
    goal: study wide range of learning situations, focus on individual developmental differences in cognition
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2
Q

Behavioural view of learning

A
  • New behaviours themselves are learned
  • Reinforcement strengthens responses
  • learning is passive
  • goal is to identify general laws of learning
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3
Q

Mirror Systems

A

areas of brain that fire during perception of an action (by someone else) and when performing the action

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4
Q

Domain-specific knowledge

A

Information that is useful in a particular situation or that applies mainly to one specific topic

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5
Q

General knowledge

A

Information that is useful in many different kinds of tasks, info that applies to many situations

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6
Q

Information processing

A

human mind’s activity of taking in, storing and using information

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7
Q

Sensory memory

A

Initial processing that transforms incoming stimuli into information so we can make sense of them

  • aka sensory buffer, iconic memory (images), echoic memory (sounds)
  • duration: less than 3 seconds
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8
Q

Perception

A

interpretation of sensory information

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9
Q

bottom-up processing

A
  • data-driven
  • stimulus must be analysed into features or components and assembled into meaningful pattern “from the bottom up”
  • for example, recognizing the letter A
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10
Q

Gestalt

A
  • German for pattern or whole

- people organize perceptions into coherent wholes

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11
Q

Top-down processing

A
  • making sense of information by using context and what we already know about the situation
  • aka conceptually-driven perception
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12
Q

sequential multitasking

A
  • switching back and forth from one task to another - focus on one task at a time
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13
Q

simultaneous multitasking

A

overlapping focus on several tasks at a time

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14
Q

Working Memory (overview)

A
  • The workbench of memory
  • includes temp. storage and active processing
  • the information you are focusing on at a given moment
  • limited capacity
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15
Q

4 Elements of Working Memory

A
  • Central Executive
  • Phonoligocal loop
  • Visiospatial sketchpad
  • long-term memory
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16
Q

4 Elements of Working Memory

A
  • Central Executive
  • Phonoligocal loop
  • Visiospatial sketchpad
  • long-term memory
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17
Q

Central Executive

A
  • part of working memory that is responsible for monitoring and directing attention and other mental resources (the “worker” of working memory)
18
Q

Phonological Loop

A
  • speech and sound-related system for holding and rehearsing (refreshing) words and sounds in short-term memory for about 1.5 to 2 seconds (spoken data)
19
Q

Visiospatial Sketchpad

A
  • part of working memory

- holding system for visual and spatial information

20
Q

Episodic Buffer

A
  • “workbench” of working memory
  • process that brings together visiospatial sketchpad, phonological loop and long-term memory under supervision of central executive
  • keeps track of the order of things - store jokes, gossip, plots
21
Q

Cognitive Load

A

Volume of resources necessary to complete a task (mostly working memory)

22
Q

Three kinds of cognitive load

A
  • Intrinsic
  • Extraneous
  • Germane
23
Q

Intrinsic Cognitive Load

A
  • unavoidable

- recources required by task itself, regardless of other stimuli

24
Q

Extraneous Cognitive Load

A
  • avoidable

- resources required to process stimuli irrelevant to task

25
Germane Cognitive Load
- Deep processing of info related to the task - includes application of prior knowledge to a new task or problem - e.g. ask students to explain material to each other, draw chart
26
Teacher's goals regarding cognitive load
- manage intrinsic load (stay in zone of proximal development) - reduce extrenuous load (clear away as much as possible) - promote germane load (support deep processing)
27
Maintenance rehearsal
- keep info in working memory by repeating it to yourself - phonological loop or visuospatial sketchpad - revisit to maintain it in working memory - eg phone number, location on map
28
Elaborative rehearsal
- connect info with something you already know - with knowledge from long-term memory - helps create long-term memory and retain info in working memory
29
Levels of processing theory
- aka depth of processing theory - related to elaborative rehearsals - length of time info remembered determined by extent to which info analysed and connected with other info
30
chunking
group individual bits of data into meaningful larger units
31
Interference
processing new information interferes or gets confused with old info - mind processes new information, previous information overwritten
32
forgetting
- - info lost from working memory through interference or decay - without forgetting, working memory and learning would cease
33
decay
the weakening and fading of memories over time
34
Three aspects of memory that improve over time
- memory span - memory processing efficiency - speed of processing
35
Working memory in elementary students impacts ...
- reading abilities, comprehension - academic achievement, math computation - intelligence tests
36
Declarative knowledge
- knowledge that can be declared through words and symbols, verbal information, facts, "knowing" that something is the case
37
Procedural knowledge
Knowledge that is demonstrated when we perform a task - "knowing how"
38
Self-regulatory knowledge
- knwing how to manage your learning or knowing how tand when to use declarative and procedural knowledge
39
Explicit Memory
- long-term memories that involve deliberate or consciopus recall - we are aware of the memories - for example, declarative knowledge - includes episodic memory (own experiences) & semantic memory (facts, general knowledge)
40
Implicit memory
- knowledge that we are not conscious of recalling - influences our behaviour, or thoughts without our awareness - includes classical conditioning, procedural memory & priming