Chapter 7 Flashcards

You may prefer our related Brainscape-certified flashcards:
1
Q

learning

A

experience that results in a relatively permanent change in the state of the learner

-involves aquisition of new knowledge, skills, or responses from experience

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

classical conditioning

A

when a neutral stimulus produces a response after being paired with a stimulus that naturally produces a response

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

unconditioned stimulus (US)

A

something that reliably produces a naturally occuring reaction in an organism

ex: pressentation of food for dog

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

unconditioned response (UR)

A

a reflexive reaction that is reliably produced by an unconditioned stimulus

ex: dog’s salvating when food is presented

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

conditioned stimulus (CS)

A

a stimulus that is initially neutral and produces no reliable response in an organism

ex: sound of a buzzer for dogs in pavlov’s experiment

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

conditioned response (CR)

A

a reaction that resembles an unconditioned response but is produced by a conditioned stimulus

ex: salvation again (with sound of buzzer)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

aquisition

A

the phase of classical conditioning when the CS and the US are presented together

-buzzer and food together

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

second-order conditioning

A

conditioning where the US is a stimulus that acquired its ability to produce learning from an earlier procedure in which it was used as a CS

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

extinction

A

the gradual elimination of a learned response that occurs when the US is no longer presented

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

spontaneous recovery

A

the tendency of a learned behavior to recover from extinction after a rest period

(once the CS is brought back)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

generalization

A

a process in which the CR is observed even though teh CS is slightly different from the original one used during acquisition

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

discrimination

A

the capacity to distinguish between similar but distinct stimuli

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

The Rescorla-Wagner Model

A

introdcued a cognative component that accounted for a variety of classical-conditioning phenomena that were difficult to understand from the simple behaviorest point of view.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

delay conditioning

A

the CS is tone that is folowed immediately by the US, a puff of air, which elicits an eyeblink response

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

trace conditioning

A

uses the indentical procedures, with one difference: In trace conditioning, there is a brief interval of time after the tone ends and the air puff is delivered.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

amygdala

A

plays a role in emotional and fear conditioning

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
17
Q

biological preparedness

A

a propensity for learning particular kinds of associations over others

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
18
Q

operant conditioning

A

a type of learning in which the consequences of an organism’s behavior determine whether it will be repeated in the future

  • Thorndike’s puzzle box (cat had to do something to escape)
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
19
Q

instrumental behaviors

A
  • Thorndike’s research
  • behavior that required an organism to do something, solve a problem, or otherwise manipulate elements of its environment.
20
Q

law of effect

A

the principle that behaviors that are followed by a “satisfying state of affairs” tend to be repeated and those that produce an “unpleasant state of affairs” are less likely to be repeated

21
Q

operant behavior

A

behavior that an organism produces that has some impact on the environment

  • Skinner box (operant chamber) was used to study this
22
Q

reinforcer

A

any stimulus or event that functions to increase the likelihood of the behavior that led to it

23
Q

positive reinforcement

A

where a rewarding stimulus is presented

24
Q

negative reinforcement

A

where a negative stimulus is removed

(ex: removing a shock)

25
Q

punisher

A

any stimulus or event that functions to decrease the likelihood of the behavior that led to it

26
Q

positive punishment

A

where an unpleasant stimulus is administered

27
Q

negative punishment

A

where a rewarding stimulus is removed

28
Q

primary reinforcers

A
  • food, warmth, shelter
  • help satisfy our biological needs
29
Q

secondary reinforcers

A

money, praise, trophy

things we dont need

30
Q

overjustification effect

A

circumstances when external rewards can undermine the intrinsic satisfaction of performing a behavior

31
Q

stimulus control

A

develops when a particular response only occurs when an appropriate discriminative stimulus is present

-ex: you would laugh at your teacher with your friends and starbucks, but not in class

32
Q

fixed interval schedule (FI)

A

an operant conditioning principle in which reinforcements are presented at fixed time periods, provided that the appropriate response is made

ex: 2-minutes fixed interval

33
Q

variable interval schedule (VI)

A

an operant conditioning principle in which behavior is reinforced based on an average time that has expired since the last reinforcement

ex: every 2 minutes on average, but not after each exact 2 minute period

34
Q

fixed ratio schedule (FR)

A

an operant conditioning principle in which reinforcement is delivered after a specific number of responses have been made

ex: after every 4th response

35
Q

variable ratio schedule (VR)

A

an operant conditioning principle in which the delivery of reinforcement is based on a particular average number of responses

ex: slot machines

36
Q

intermittent reinforcement

A

an operant conditioning principle in which only some of the responses made are followed by reinforcement

37
Q

intermittenet-reinforcement effect

A

the fact that operant behaviors that are maintained under intermittent reinforcement schedules resist extinction better than those maintianed under continuous reinforcement

38
Q

shaping

A

learning that results from the reinforcement of successive steps to a final desired behavior

39
Q

latent learning

A

a condition in which something is learned but it is not manifested as a behavioral change until sometime in the future

40
Q

cognitive map

A

a mental representation of the physical features of the environment

ex: Tolman’s apparatus’s for mice tested this

41
Q

pleasure centers in the brain

(reinforcement)

A
  • nucleus accumbens, medial forebrain bundle, hypotahlamus
  • secrete dopamine
42
Q

observational learning

A

a condition in which learning takes place by watching the actions of others

43
Q

diffusion chain

A

a process in which individuals initially learn a behavior by observing another individual perform that behavior, and then serve as a model from which other individuals learn the behavior

44
Q

implicit learning

A

learning that takes palce largely without awareness of the process or the products of information aquisition

  • ex: when people create artificial grammar
  • occipital lobe lights up
45
Q

habituation

A

a general process in which repeated or prolonged exposure to a stimulus results in a gradual reduction in response

46
Q
A