Chapter 7 Flashcards
Operant (behavior)
A class of behavior that operates on the environment to produce a common environmental consequence, (eg. pushing a lever in a lever box)
Learning
A change in behavior due to experience.
Operant Learning
A change in a class of behavior as a function of the consequences that followed
Reinforcement
Behavior is Increasing
The occurrence of a particular behavior that is followed by an immediate consequence and results in the strengthening of behavior, (eg. the person is more likely to engage in the behavior again in the future.)
Reinforcement
Behavior is Increasing
The occurrence of a particular behavior that is followed by an immediate consequence and results in the strengthening of behavior, (eg. the person is more likely to engage in the behavior again in the future.)
Positive Reinforcement
The response produces an appetitive(good) stimulus which increases in response rate(behaviour)
Negative Reinforcement
Response eliminates/prevents aversive(bad) stimulus which Increases in response rate
(eg. speeding, removing chances of getting a ticket from not speeding)
Positive Punishment
The response produces an aversive(bad) stimulus which Decreases in response rate
(giving someone something bad will decrease their behavior, eg speeding ticket, timeout)
Negative Punishment
Response eliminates/prevents appetitive(good) stimulus which Decreases in response rate
Aversive Stimulus
An event or stimulus that an organism escapes or avoids
Escape Behavior
When operant behavior increases by removing an ongoing event or stimulus
Avoidance behavior
When operant behavior increases by preventing the onset of the event or stimulus
Unconditional (primary) Reinforcer
A reinforcer that acquired its properties as a function of species evolutionary history. (sleep, sex to pass on genes)
Conditional (secondary) reinforcer
Otherwise neutral stimuli or events that have acquired the ability to reinforce due to a contingent relationship with others are typically unconditional reinforcers. (eg money during an apocalypse)
Immediacy (Contiguity)
A stimulus is more effective as a reinforcer when it is delivered immediately after the behavior, (eg. giving a dog a treat after a trick)
Contingency
A stimulus is more effective as a reinforcer when it is delivered contingent on the behavior (eg. getting chocolates for doing a target behavior)
Motivation Operations
Establishing Operations make a stimulus more effective as a reinforcer at a particular time, (eg. Deprivation, increases the effectiveness of food)
Abolishing Operations make a stimulus less potent as a reinforcer at a particular time.(eg. Satiation, cant consume more food if you don’t want more food)
Individual Differences
Reinforces vary from person to person
Magnitude
Generally, a more intense stimulus is a more effective reinforcer, Not Linear. (eg getting out of a burning building compared to getting out of the hot sun.)