Chapter 7 Flashcards

1
Q

Organizational innovation

A

The successful implementation of creative ideas or organizations

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2
Q

Technological cycle

A

Cycle that begins with the birth of a new technology and ends when the tech reaches its limits and is replaced by a newer substantially better tech

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3
Q

S Curve pattern of Innovation

A

A pattern of technological innovation characterized by slow initial progress then rapid progress and then slow progress again as tech matures and reaches its limits

-slope of cure
Steep slope indicates that small amounts of effort will result in significant increases in performance
Flat slope indicates that increased effort will bring

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4
Q

Innovation streams

A

Patterns of innovation over time that can create sustainable competitive advantage

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5
Q

Technological discontinuity

A

Performance or functional breakthrough created by scientific advance or a unique combination of existing technologies

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6
Q

Discontinuous change

A

Phase of technology cycle characterized by tech substitution and design competition’s

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7
Q

Technological substitution

A

The purchase of new technologies to replace older ones

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8
Q

Design competition

A

Competition between old and new technologies to establish a new technological standard or dominant design

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9
Q

Dominant design

A

A new technological design /process that becomes the accepted market standard

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10
Q

Indicates which companies will prosper and which will face technological lockout

A

Technological lockout : the inability of a company to competitively sell its products because it relies on old technology or a non dominant design

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11
Q
  1. Signals shift from experimentation and competition to incremental change
    - Incremental change
A

Companies innovate by lowering cost and improving the functioning and performance of the dominant technological design

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12
Q

Creative work environment

A

Workplace cultures in which workers perceive that new ideas are welcomed valued and encouraged

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13
Q

Flow

A

A psychological state of effortlessness in which you become completely absorbed in what you’re doing and time seems to pass quickly

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14
Q

Freedom

A

Autonomy over your own work and ability to make decisions

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15
Q

Lack of organizational impediments

A

Removal of process procedures and priorities that get in the way of creative work. More creative time less time spent on daily duties

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16
Q

Challenging work

A

Work that requires effort and is important to others in the organization. Promotes creativity and encourages flow

17
Q

Experiential approach to innovation

A

An approach to innovation that assumes a highly uncertain environment and uses intuition, flexible options, and hands on experience to reduce uncertainty and accelerate learning and understanding

18
Q

5 aspects of an experiential approach include

A
Design iteration 
Testing
Milestones 
Multifunctional teams
Powerful leaders
19
Q

Design iteration

A

A cycle of repetition in which a company test prototype of a new product or service improves on that design and then builds and test the improved prototype

20
Q

Product prototype

A

A full scale working model being tested for design function and reliability

21
Q

Testing

A

A systematic comparison of different product designs or design iteration

22
Q

Milestones

A

Formal project review points used to access progress and performance