Chapter 6 Flashcards

1
Q

decision making

A

the process of making choices among alternatives with the intention of moving toward some desired state of affairs

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2
Q

rational choice decisions making process

A

identify problem or opportunity, choose the best decision process, discover or develop possible choices, select the choice with the highest value, implement the selected choice, evaluate the selected choice,

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3
Q

what the problem identification challenges

A

mental models, decisive leadership, stakeholder framing, perceptual defense, solution-Focused Problems

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4
Q

mental models

A

knowledge structures we develop to describe, explain, and predict the world around us; fill in information we dont immediately see, which helps us understand and navigate in our surrounding environment; blinds us from seeing unique problems or opportunities

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5
Q

decisive leadership

A

declare problems without sufficient time for logistical assessment; misguided effort to solve an ill-define problem or resources wasted on a poorly identified opportunity

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6
Q

stakeholder framing

A

employees, suppliers, customers, and other stakeholders provide (or hide) information in ways that make the decision maker see the situation as a problem, opportunity, or study sailing

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7
Q

perceptual defense

A

people sometime fail to become aware of problems because they block out bad news as a coping mechanism

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8
Q

solution focused problems

A

not a description of the problem; rephrased statement of a solution to a problem that has not been adequately diagnosed; can be due to reinforces from past successes.

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9
Q

how to identify problems effectively

A

be aware of problem identification biases, resist temptation of looking decisive, develop a norm of “divine discontent”, discuss the situation with colleagues

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10
Q

satisficing

A

selecting an alternative that is satisfactory or “good enough” rather than the alternative with the highest value (maximization)

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11
Q

when is satisficing necessary

A

decision makers lack enough information, time, and information processing capacity to figure out the best choice

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12
Q

what do people like in decisonss

A

to have choices; but making decisions when there are a lot can be cognitively and emotionally draining; people will satisfice to avoid this

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13
Q

why else does satisficing occur

A

alternatives present themselves over time, not all at once

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14
Q

escalation of commitment

A

the tendency to repeat an apparently bad decision or allocate more resources to a failing course of action

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15
Q

what are the four things of escalation of commitment

A

self-justification effect, self enhancement, prospect theory, sunk costs

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16
Q

self justification effect

A

people try to convey a positive public image of themselves; typically involves appearing to be rational and competent; motivated to demonstrate that their choices will be successful; deliberate attempt to maintain a favorable public image

17
Q

self enhancement effect

A

a person’s inherent motivation to have. positive self concept, such as being competent, attractive, lucky, ethical, and important; increases risk of escalation of commitment; p[erates almost unconsciously ,distorting information so we do not recognize the problem sooner

18
Q

prospect theory

A

a natural tendency to feel more dissatisfaction from losing a particular amount than satisfaction from gaining an equal amount; motivates to take risk in continuing something is failing so you dont not succed

19
Q

sunk costs effect

A

the value of resources already invested in the decision; time (already a lot, put in more)

20
Q

evaluating decisions outcomes more effectively

A

separate decision choosers from evaluators, publicly establish a preset level at which the decision is abandoned or reevaluated, seek our sources of systematic and clear feedback for the decisions outcomes, involve several people in the decision evaluation process

21
Q

what are four types of creativity building activities

A

redefining the problem, associative pay, cross-pollination, and design thinking

22
Q

redefining the problem

A

revisit projects that have been set aside; could be seen in new ways or see problem in new persepctives

23
Q

associative play

A

literally playing games, usually with twists to the original equipment or rules; helps creativity to emerge naturally

24
Q

cross pollination

A

people from different areas of the organization exchange ideas or when new people are brought onto an already existing team

25
Q

design thinking

A

a human-centered, solution focused creative process that applies both intuition and analytical thinking to clarify problems and generate innovative solutions