Chapter 3 - Learning and Memory Flashcards

1
Q

Habituation

A

Decrease in response to a stimulus after prolonged exposure

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2
Q

Dishabituation

A

Recovery of response to a stimulus after habituation has occured

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3
Q

Associative Learning (2 types)

A

Classical and Operant Conditioning

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4
Q

Classical Conditioning

A

Associations between unrelated stimuli (Pavlov)

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5
Q

Operant Conditioning

A

Consequences of voluntary behaviors change frequency of those behaviors (punishments vs reinforcement)

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6
Q

Acquisition

A

Turning a neutral stimulus into a conditioned stimulus.

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7
Q

Extinction

A

Loss of a conditioned response

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8
Q

Spontaneous recovery

A

production of weak conditioned response after extinction

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9
Q

Generalization

A

Broadening of acceptance criteria for a conditioned stimulus to produce a conditioned response

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10
Q

Discrimination

A

Distinguishing between similar stimuli to produce a conditioned response.

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11
Q

Reinforcement

A

Increases behavior

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12
Q

Escape Learning

A

Displaying desired behavior to remove unwanted stimulus

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13
Q

Avoidance Learning

A

Displaying desired behavior in anticipation of an unwanted stimulus

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14
Q

Primary Reinforcer

A

Rewards that feed biological needs (water, food, sex)

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15
Q

Secondary Reinforcer

A

Rewards that can be exchanged for a primary reinforcer. (Money, grades, success, status)

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16
Q

Punishment

A

Reduces occurrence of behavior.

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17
Q

Aversive Conditioning

A

Positive punishment

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18
Q

Fixed Ratio Reinforcement

A

Reinforcement after every behavior or after every (x) time of behavior.

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19
Q

Variable Ratio Reinforcement

A

Reinforcement at various random performances of behavior.

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20
Q

Fixed Interval Reinforcement

A

Reinforcement of at a fixed interval.

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21
Q

Variable Interval Reinforcement

A

Reinforcement at variable intervals.

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22
Q

Shaping

A

Rewarding increasingly similar behavior close to a desired behavior.

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23
Q

Latent Learning

A

Learning that occurs without a reward but can be spontaneously demonstrated when a reward is introduced.

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24
Q

Preparedness

A

Evolutionary predisposition to learn a behavior. (pecking for birds)

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25
Instinctive Drift
Reverting to instinctual behavior that abandons a learned behavior.
26
Observational Learning
Learning new behaviors by observation. (Albert Bandura's Bobo Doll)
27
Mirror Neurons
Neurons that are located in the frontal and parietal lobes that fire when individuals copy an observed action. (monkey see, monkey do)
28
Modeling
Teaching a behavior by example
29
Encoding
Putting information into memory
30
Automatic processing
Passive learning
31
Controlled processing
Active learning
32
Elaborative encoding
Linking knowledge to already learned
33
Semantic encoding
Linking knowledge by putting it into context
34
Self-reference Effect
Linking knowledge by putting it into context of own life
35
Maintenance Rehearsal
Repetition if information to commit to memory.
36
Method of Loci
Associating items based on location
37
Peg-Word System
Associating items based on rhymes or resemblance
38
Chunking (clustering)
Grouping of items in order to memorize them better (think FLAT PEG)
39
Sensory Memory
Memory based on senses (<1 sec)
40
Short Term Memory
Short memory (<1 sec)
41
Working Memory
Part of short-term memory. Allows for the storage of memory long enough for manipulation. (Mental math, puzzles, etc)
42
Long-Term Memory (2 parts)
Explicit (declarative memory) and implicit (nondeclarative/procedural)
43
Explicit Memory
Declarative memory, made of episodic memory (events, experiances) and semantic memory (facts, concepts)
44
Priming
Presentation of one stimulus affects the following ones
45
Positive Priming
Exposure to first stimulus enhances processing of the following ones.
46
Negative Priming
Exposure to the first stimulus
47
Recall
Ability to retrieve memories at will
48
Recognition
Identifying learned information (easier than recall)
49
Semantic Network
Concepts linked together.
50
Context Effect
Memory recall is aided by being in the same location as when the information as learned.
51
State-dependent Memory
Enhanced recall being in the same state as when the information was learned (sober, high, drunk, tired, etc)
52
Serial position effect
Items at the beginning and end are recalled more clearly.
53
Confabulation
Creating vivid but fabricated memories to fill in the forgotten information.
54
Agnosia
Failure to recognize objects, people, or sounds. Usually a result of physical damage to the brain.
55
Proactive Interference
Old information interferes with learning of new information.
56
Retroactive Interference
New information interferes with recall of old information.
57
Prospective Memory
Remembering to do things in the future (event-based vs time-based)
58
Reproductive Memory
Factual and unbiased memory
59
Reconstructive Memory
Memory that is biased by imagination, semantic memory, and perception.
60
False Memory
Memory that never occurred.
61
Recovered Memory
Repressed memory that is remembered.
62
Misinformation Effect
Recall affected by injection of outside information into the memory.
63
Intrusion Errors
Recall affected by merging of two memories due to common themes.
64
Source-Monitoring Error
Confusion between episodic and semantic memory resulting in memories that happened to someone else appearing to have happened to oneself.
65
Neuroplasticity
Adaptive quality of the brain allowing for rewiring.
66
Synaptic Pruning
Pruning of weak connections to favor strong ones.
67
Long-term Potentiation
Strengthening of neural connections through repeated use.