Chapter 11 and 12 Flashcards
ABC model
Antecedents (Anything that prompts people to act), Behavior (Actions), Consequences (Effects of Behavior).
Positive reinforcement
three term contingency
S^d —>Response—–>S^r+
Discriminative Stimulus
A stimulus in the presence of which a particular response will be reinforced. S^D
Caveats to reinforcement
- Reinforcement does not increase behavior under all conditions.
Antecedent Stimuli - Reinforcement depends on motivation, SD will only signal the response if the individual is motivated to engage in the response.
Four term Contingency
The consideration of MOs are important in relation to the three term contingency.
EO—SD—-response—SR+
Reinforcer
Stimulus or consequence
ex. Attention, money, praise, food.
Reinforcement
Procedure or process
ex. Letting a child play outside as a consequence for cleaning up their room.
Immediacy of reinforcement
It is critical that the consequence is delivered immediately following the target response.
Automatic reinforcement
Reinforcement that occurs independent of another person delivering it. The response, itself, produces the reinforcement.
ex. Wiggling your leg during a boring lecture to stimulate yourself and stay awake.
Unconditioned reinforcers
Function as reinforcers due to heredity/evolution
◦ Do not require any learning history to become reinforcers
◦ Examples: Food, water, oxygen, warmth, sexual
stimulation, human touch
Conditioned Reinforcers
Neutral stimuli that begin to function as reinforcers as a result of being paired with other reinforcers (either conditioned or unconditioned)
◦ Can also condition reinforcers through verbal analog conditioning
◦ Examples: Yellow paper, stickers, tokens
Generalized Conditioned Reinforcers
A type of conditioned reinforcer that has been
paired with many conditioned and unconditioned
reinforcers
Formal properties of reinforcers
Edible reinforcers (food)
Sensory reinforcers (massage, tickles)
Tangible reinforcers (trinkets, toys)
Activity reinforcers (playing a game, recess)
Social reinforcers (physical proximity, social
interaction
Stimulus preference Assessments.
Reinforcer assessments